Soul Train
Full Squid
- Joined
- May 30, 2015
- Messages
- 39
- NNID
- JSXian
Interesting. But it need to be tested in application.
Could you potentially test the damage of some more guns with the sub damage modifiers...against the damage+ targets? Specifically, the .52 Gal, Jr., Splattershot, Dual Squelcher, and N-Zap? Example: slap on the 3 Damage+ sub abilities, and shoot the Defense+1 dummy, then tell me how much damage it does. If it's 52 damage, then that means the 3 Damage+ subs neutralize the 1 Defense+ Main ability.
It's just testing to see if any amount of Damage+ sub-abilities can counter Defense+ main abilities...if so, a Damage+ sub abilities could be pretty important for the guns mentioned above (especially the .52 Gal).
Could you potentially test the damage of some more guns with the sub damage modifiers...against the damage+ targets? Specifically, the .52 Gal, Jr., Splattershot, Dual Squelcher, and N-Zap? Example: slap on the 3 Damage+ sub abilities, and shoot the Defense+1 dummy, then tell me how much damage it does. If it's 52 damage, then that means the 3 Damage+ subs neutralize the 1 Defense+ Main ability.
It's just testing to see if any amount of Damage+ sub-abilities can counter Defense+ main abilities...if so, a Damage+ sub abilities could be pretty important for the guns mentioned above (especially the .52 Gal).