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Recent content by sunfallSeraph

  1. sunfallSeraph

    Splatoon 2: Find Out What's Fresh! (General Discussion)

    To my understanding, Blasters got hit with an accuracy nerf in this game in the form of crosshair wobble when airborne. I guess jump shots were really strong on Blasters in the first game, so they wanted to make them harder to pull off; with this update though, it looks like they'll be backing...
  2. sunfallSeraph

    Octoling Hype Thread 2: Electric Googaloo

    Glad to see the hype is alive after all these years. I'll let my OG Octoling avatar speak for how long I've also been waiting for them. >_>
  3. sunfallSeraph

    Getting used to the vertical flick

    How's the ground speed? Does it feel closer to the Carbon or the Splat Roller in that regard? Either way that sounds like pretty good news. I've had decent luck vertical flicking peeps into oblivion with the Krak-On, so being able to do that while also dumping ink beyond the kill range sounds...
  4. sunfallSeraph

    Your preferred controller(s) for Splatoon 2?

    I played the Splatfest demo mostly with the grip and gyro off (separate joycons didn't feel right although I loved that scheme for Zelda). I found grip controls passable but not very comfortable, and my right hand started hurting after a while, probably due to the blocky shape of the joycons in...
  5. sunfallSeraph

    The Dead(er) Sea: Saltiest Catch

    I appreciate that the maps this time were designed to make it harder to spawn camp, but it fills me with untold salt as a roller main that the maps have instead become much more dueling-centric. I can wreck some turf if I have the space to do so, but when the opposing team pushes past mid, it...
  6. sunfallSeraph

    Getting used to the vertical flick

    Another roller main from the first game here (Carbon and Krak-On), vertical flick definitely takes some getting used to. I don't mind it on the standard roller since it means you can one-shot people from farther away with good aim, but it feels super weak on the Carbon. The range is poor, but...
  7. sunfallSeraph

    Every Existing Weapon [HEAVY SPOILERS]

    I can't wait for the Carbon Deco. Might not turn out too impressive given the huge ink cost of Seekers and the Carbon having the weakest ranged attack of all the rollers (not counting brushes obv), but the sheer despair of an army of Seekers zooming across the map sounds hilarious and so, so...
  8. sunfallSeraph

    (WIP) Where to put those Squid Beakon's!

    Nice guide, good job. Glad to see all of my favorite spots accounted for, ha ha. I appreciate the distinction between 'safe' spots and more aggressive ones, since the blue locations are very situational and should mostly be used when your team is in advantage. One thing I noticed that I would...
  9. sunfallSeraph

    Camp Triggerfish: Analysis and Thoughts

    This times a million. If you don't hurry up to the closest entry point to the opposing team's side, they will make it before you, and it can be incredibly hard to recover once a couple enemies are near your spawn. That point alone is what redeems some of the rollers on this map; specifically...
  10. sunfallSeraph

    Stages you dislike?

    Blackbelly is my most hated by a wide margin. I get spawn camped sooooo much on this map. It seems really easy once a team breaks through mid there to just rush your spawn and keep you locked down. Even if your team manages to rout the enemies, they've made such a mess of your base that it's...
  11. sunfallSeraph

    Moray Towers: Analysis and Thoughts Thread

    I honestly found Dynamos and their roller kin harder to deal with on this map than chargers. It seems like a lot of the time when my team would manage to push past mid, we'd climb the lowest wall to the enemy team's side only to shortly thereafter get rolled en masse by the respawners. Mildly...
  12. sunfallSeraph

    Splash-o-matic Discussion

    I didn't expect too much from this weapon (thought it would just be a mediocre Aerospray), but wow I love this thing. It's like someone took the RG and fixed the nozzle so that it would finally shoot straight, lol. The coverage is still pretty good, you just have to strafe to cover wider...
  13. sunfallSeraph

    Splatterscope: Analysis and Thoughts Thread

    Someone on another thread mentioned having an easier time with stick controls on the scope and gyro on the regular charger, so I went back to dual sticks last night and turned the sensitivity all the way down. I'm happy to say that, while not great, my aim has gotten better to the point that I...
  14. sunfallSeraph

    Krak-On Splat Roller: Analysis and Thoughts Thread

    I've been rolling with the Krak-on for most of my time online, and I love playing a more defensive/passive-aggressive style with it. My first move in every match is to make a beeline for my team's sniper nest/safest position near the choke point and lay a beacon. Then if it's safe, I'll paint...
  15. sunfallSeraph

    Port Mackerel: Analysis and Thoughts Thread

    THIS. I can't count how many times I've already been... uh. Tentacle-blocked? By those damn forklifts. It's honestly hilarious at this point. Did you just Kraken to counter an enemy offensive in the hallways? Better hurry up and retreat to- WHOOPS FORKLIFT GG. Were you rolling the halls to...
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