🫵 you! assign splatoon weapons to non-splatoon characters!

Mx_Diva

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I'll give the Jet Squelcher to Duke Nukem. He's all out of gum.
 

sevenleaf

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alright i think i'm done cooking. hi, i made this thread because i was assigning splatoon weapons to the cast of The Hundred Line -Last Defense Academy-. as should be wholly unsurprising to anyone who has spoken to me in the past month

explanations will be under spoiler cuts mostly for length, but any actual spoilers within will be marked with inline spoiler tags. working under the restriction of splatoon 3's kits (though some of my choices are kit-agnostic, the idea is 'they could use either kit') and under the assumption that i've transported the cast into splatoon and they're using these weapons as inkfish. debatably i should ignore kits if that's the case because you could imagine this as The Weirdest Possible Singleplayer Campaign and singleplayer campaigns don't adhere to multiplayer kits but sticking with the provided kits actually helped me make some of these decisions so

[cracks knuckles]

Takumi Sumino: Flingza Roller
so, takumi's class weapon in hundred line is a sword. his moves in combat are Side Slash, an attack that does damage in a 5-tile horizontal line, Impact Stab, a high-damaging attack targeting the two tiles in front of him, and Air Blade, an attack forming a cross shape in front of him, stretching several tiles forward. now, because he literally has a sword, i really wanted to fit, like, stamper or something onto him, but... vertical slashes mirrored air blade well enough, but rollers with their horizontal flicks fit his side slash best

i'd already decided to give someone else on this list the foil kit and i didn't want to double up on mains, so i was really fighting this assignment for takumi, but... it just makes too much sense. besides side slash and air blade mapping to horizontal and vertical flicks, i needed it to be a roller that one-shots on impact (because impact stab) - the other candidate was big swig for the range of its verticals, but not one-shotting took points off of it.

(this was actually originally grushi's suggestion. so credit where credit's due)

Takemaru Yakushiji: Dread Wringer
the starting point for takemaru was that his special attack in hundred line is Basically Reefslider. his class weapon is a motorcycle + a spiked bat (he's riding the motorcycle and holding the bat), and his special attack deals AoE damage around his starting point and damage in a line extending forward and backwards. the animation has him drive forward, drive back around to his starting point, and deal damage in a radius around himself. Yeah.

takemaru's regular attacks range from a low-damage AoE attack to higher-damage, more targeted attacks. "Outta My Way!" targets all eight tiles around himself, "Eat This!" targets a U-shape in front of him, and "Put 'Em Up!" targets directly in front and to the sides (and enrages the targets). arguably s-blast '92, being a blaster, would fill the AoE role better, but dread just feels right. covering more ground with dread flicks feels more on-brand for him than any blaster would. idk

Hiruko Shizuhara: (Mint/Charcoal) Decavitator
this one's mostly just vibes. hiruko's Giant Scary Axe has an aura only matched by decav.

there is more concrete reasoning, though! her attacks are Cranial Fracture, one of the attacks with the highest base damage in the game (possibly the highest out of the ones that don't stun the user) that targets one tile in front, Intestinal Laceration, a lower-damage attack that targets three tiles in a horizontal line in front, and Life-Or-Death Shot, which attacks two tiles vertically in front. so... we've got decav's charged one-shots, insane horizontal hitbox, and charged shots from a distance.

going back to the aura point though, hiruko starts off significantly stronger than the rest of the cast - cranial fracture starts at max level. i remember people thinking decav was gonna be broken when it first dropped. Yeah

...kit really doesn't matter for this one. leaning towards charcoal just because it's the more aggressive of the two

Darumi Amemiya: (Dark/Light) Tetra Dualies
so this is very different from darumi's actual class weapon, which is... knives. lots of knives. all her damaging attacks involve throwing countless knives at enemies. the closest equivalent to that would be splatanas or brushes, but... i know in my heart that darumi amemiya is a QR tetra girlie.

it's more of a personality pick than anything. darumi's whole Deal is that she is obsessed with death and violence, to the point where she bemoans that the Situation she and her new classmates have been placed in isn't a danganronpa-style killing game or a battle royale or anything. (it's just, yknow, a war they've been drafted into with zero information about who or why they're fighting beyond 'Save Humanity From the Enemy'. booooring!) relevant to this pick, too, is that a core mechanic in hundred line's combat is that death isn't always permanent - a character that dies has their corpse whisked away by drones to be brought back to life in the Revive-o-Matic. they're out for the rest of that wave, but they're back after. story-wise, there's more rules as to how and when this works, but that's all you need to know wrt combat. now, what kind of playstyle does this make you think of?

i genuinely think she'd enjoy both kits. she'd love making poor decisions with slider and she'd love being annoying with zip

Eito Aotsuki: Foil Flingza Roller
don’t look at me like that. i SAID i was TRYING not to double up on main weapons. but i DO think that takumi and eito's roles in the story revolve around one another in such a way that giving them different kits of the same weapon Tracks. i will maintain, though, that i picked flingza for eito before i settled on it for takumi

anyway, eito's class weapon is a scythe. his attacks are Judge (targeting a three-tile horizontal area directly in front), Jury (targeting four diagonal lines extending from his position in an X shape), and Executioner (high-damage attack targeting one tile in front). i first considered splatanas until i realized that roller worked best - it's the horizontal flick/vertical flick/one-shot hit parallel again. which.... see above for how flingza fits there. it’s the same idea. this was also in part another Vibe Pick - scythes are very foreboding weapons with a lot of Symbolism behind them, which is kind of a hard vibe to match with splatoon weapons, but i think flingza with its sharp bits could be played up in this way in a darker and edgier work set in the splatoon universe. or for splatoween.

he definitely gets the foil kit. i shan't elaborate.

Tsubasa Kawana: Painbrush Nouveau
man i wrote this whole explanation once and it didn’t save. okay.

so, tsubasa’s class weapon is a Really Big Car. With Guns. she’s one of just two characters who takes up a 2x2 area rather than a single tile. with this in mind giving her something like a brush sounds like an odd take at first, but the thing about tsubasa as a unit is that she has crazy mobility. not only do her moves have some of if not THE highest base movement of all playable units, she’s also immune to fatigue! all units can take as many moves per player turn as you want them to, while you still have action points to take moves at all, but units gain the fatigue status after taking one action, bringing their movement range down to 1 tile. except tsubasa. she can just keep driving. so that’s why i gave her a brush

similar to my starting point for takemaru, tsubasa’s special is Basically Tenta Missiles. she launches a barrage of missiles from the roof of her car to deal heavy damage in a large area. this is why i specifically picked painbrush nouveau for her - it has missiles.

Gaku Maruko: Ballpoint Splatling
fun fact about me: i am physically incapable of not calling actual gatling guns, like with bullets, ā€œsplatlings.ā€ so like, gaku’s class weapon is a splatling.

i’m specifically giving him ballpoint because of its two firing modes. gaku has two damaging moves, one that fires in a cone shape and another that fires in a straight line with longer range. (his ā€œearly strikeā€ ability, when active, works like the latter, too.) this is loosely mirrored by ballpoint’s short- and long-range modes, yeah?

i’m giving gaku the vanilla kit because of inkjet - it’s actually pretty similar to his special attack. he doesn’t get a jetpack when he uses his special in hundred line, but he DOES raise up high in the air and deal damage across a large area.

Ima Tsukumo: Sploosh-o-matic
there isn’t an exact match for ima’s class weapon because his weapon is… a pair of wings that can turn into fists. so i had to get creative here.

it’s not as extreme as tsubasa, especially since he’s NOT immune to fatigue, but ima has very good mobility as a unit by virtue of being the only flying unit. grounded units’ movement is tempered by terrain obstacles and enemy units’ positions, but these restrictions don’t apply to flying units. so i wanted to give ima something slippery… like sploosh. he’d also totally play a rat weapon

vanilla kit loosely picked for stamp and its similarity to ima’s special, which has him slam a wide area with his wing-fists, but i was tempted to give him the neo kit so that - in the context of everybody being transported into splatoon - he could support his dear sister with beakons. see below:

Kako Tsukumo: Custom E-liter 4K
kako as a unit is a sniper with limited mobility. she has one closer-range, AoE attack, but it leaves her stunned. even her long-range attacks come with heavy drawbacks - she can only attack once per turn before receiving a damage penalty (to the point that, at base level, her attack reduces to zero after taking one shot). she has a natural +2 boost to her attack, but only if she doesn’t move while attacking - so she can deal heavy damage if she’s in the right spot.

there’s a way around her movement restriction, though: spring traps, one of the limited resources you can use in battle. spring traps move units elsewhere on the map (within range) for free - it doesn’t cost AP, it doesn’t give fatigue, and it doesn’t negate kako’s attack bonus for not moving. so that’s how she’s optimally used - you can only do it so many times per battle, but you get her in position with spring traps to maximize her damage.

and THAT’S why i’m giving her the custom kit - it has beakons, which i’m using as an analogue to spring traps. and liter as a main weapon just fits kako’s strengths and weaknesses - it’s a heavy weapon with a long charge time, but it’s got sometimes oppressively long range and high damage. it’s too perfect.

Shouma Ginzaki: Blaster
shouma’s class weapon is a Giant Robot. clear gundam influence in the design and everything. superficially you’d think a high-HP Giant Robot user would map to a crab weapon… but shouma’s abilities are very focused on defense, to a plot-relevant degree. most of the damage he deals is retaliatory - the most straightforward way to deal damage with him is through a two-action combo where he first inflicts rage on enemies in a radius around himself, then sets himself up to reflect damage received. his one directly damaging standard move has poor base damage and leaves him stunned. crab, then, is too damaging for him - bubble is a better fit.

specifically blaster because shouma’s two damage-dealing options - the aforementioned standard attack and his special, which has a little higher base damage (+ applicable bonuses from his specialist skill, which increases his damage for every attack received in the previous enemy turn) and attacks over a wider area - are both AoE attacks!

Nozomi Kirifuji: pencil jail Snipewriter 5H
while she CAN deal damage - and her damaging attack is nothing to sneeze at, the damage isn’t much but it’s one of few attacks from playable units that stun enemies - nozomi is a strong support unit. her Rescue Bullet recovers her own health and that of any allies in range, as well as removing any negative status effects, including fatigue and even stun (this is the only way to prematurely heal stun), while her Bolstering Bullet move boosts her and her allies’ attack and movement range stats for the turn. her special, Healing Shower, applies similar buffs to a large area. … … so clearly, she gets a cooler weapon.

pencil was the best match to her actual weapon - she wields a shotgun. her one damaging move isn’t the longest range, but it does require her to make some space between herself and her target - the target area skips the tile directly in front of her, hitting the next two tiles.

if splat/tenta brella had a cooler kit, though, i’d definitely give nozomi that. in my soul i know she wants to play a brella, but she’s serving a life sentence in pencil jail. sad

Kurara Oosuzuki: N'ZAP ('85/'89)
kurara was tough to assign a weapon to since… her class weapon, strictly speaking, is a shovel she whacks enemies with. this isn’t a bad attack - like nozomi’s attack, it stuns enemies! but it’s not really the main Thing about her as a unit. that would be the turrets and bombs she places - her other two standard actions are to place attack and support turrets (the former shoots at enemies in range, the latter gives nearby allies armor), and her special places three powerful bombs on the field.

so i’m mostly giving kurara the zaps for the rest of their kits. ā€˜85 has suction/cooler - suction for her bombs, and cooler for her support turrets. ā€˜89 has autobomb/chumps; chumps can, again, just reflect her bombs, and autobombs i actually see more closely reflecting her attack turrets.

grushi called me out on the other website for not giving kurara dread d, seeing as her whole thing as a unit is Placing Little Structures - but by that point i’d already given takemaru vanilla dread, and i didn’t want to double up on main weapons. … …DON’T SAY IT.

Kyoshika Magadori: Splatana Stamper (Nouveau/vanilla)
kyoshika as a character is God’s Strongest Chuuni Warrior who was raised in the forest and learned everything she knows from manga. her class weapon is a katana, which she dual wields in battle with another one she physically carries around with her outside of battle. she calls the other one the Holy Jumonji Sword (she/her) and refers to her as if she’s alive. i am committed to the bit that in this nebulous splatoon au, she still has the Holy Jumonji Sword and still dual wields her alongside her ink weapon. not the holy jumonji wiper or anything - this is still a Sword with a Blade.

with that aside, kyoshika’s attacks are the Jumonji Slash, which attacks in two diagonal lines, as well as a high-damaging (and self-stunning) attack centered on a single tile and a slash around herself that pushes enemies back. i was tempted to keep it simple and give her wiper for its superficial similarity to her class weapon, but in practice it’s that long-range slash attack that most strongly defines kyoshika as a unit, so i wanted to reflect that.

uh… don’t tell judd that somebody has a Real Blade on the field…

Yugamu Omokage: Recycled Brella 24 Mk II
my starting point here was to pick a mist weapon to reflect one of yugamu’s moves, Fatal Contagion - an AoE move that deals no damage, but debuffs a small radius of enemies. i personally opt to use his damaging moves more - the idea would be to debuff enemies, then proc yugamu’s specialist skill that gives +2 attack against debuffed enemies, but his damaging moves also debuff targets - but fatal contagion is a character-relevant move for him. the animation is him tossing a glass bottle into the crowd, poisoning the targets. he’s a trained assassin who, even outside of battle, has a poison (or a ā€˜medicine’) for everything. if he doesn’t, he’ll make one.

now, yugamu’s damaging attacks have decent range, so my first instinct was to give him something long-ranged like cjet… but the thing about his range is that, due to his assassin family’s experiments on him, his arms can stretch out on command. his attack animations show his arms stretching to attack enemies several tiles in front of him. so, since this is (loosely) me transporting the characters into the splatoon universe rather than giving them all nintendo switches and copies of splatoon 3, i actually wanted to give him a short-range weapon, with the idea being he retains his stretchy arms. i picked bambrella to loosely reflect his damaging moved: one targets a 3x2 grid plus one more tile in front of him, mirrored by brella pellet spread, and the other targets a straight line in front, kind of like the trail of the launched canopy.

Moko Mojiro: Custom Explosher
i was stuck for a while on moko since she’s another one whose class weapon and moves don’t really correspond to any splatoon weapons. her weapon is a big flail, but being a wrestler, she also makes use of her whole body as a weapon. her special attack is literally just a souped up body slam. my first instinct was to give her a stamp weapon as the closest equivalent… then i thought booyah bomb would be better because as a character she has an electric personality where she’s more than capable of hyping up the whole team… then as i was typing this i remembered triple splashdown exists. i almost gave her gloogas - i won’t go into my reasoning because i’m brushing against the 20000 character limit but if anyone’s curious i’ll explain that separately.

explo as a weapon is kind of… deceptively weak if not used optimally, ime. it’s heavy and has a slosh that FEELS powerful, but it’s slow to splat on its own. moko is honestly similar as a unit - she FEELS like she should be able to solo whole crowds, but her base damage is low (though she has a similar specialist skill to shouma, where she gains attack for damage taken in the previous turn) and her movement isn’t great. but when she’s a powerhouse, she’s a powerhouse, and i have gotten into some scary explo encounters.

Spoiler Character Bonus Round
(content within is spoiler-tagged with relevant labels)
(you really meet this character post-prologue, usually in the middle of a route)
brainwashed eva would probably be pushed onto whatever meta weapon is needed. there’s a notable lack of zooka in my above picks, and nozomi is already in Cooler Jail, so eva probably gets put on shot duty. i wanna say that her real main is (new?) squiffer, though. as a unit, her attacks are long, straight lines, and she benefits in the form of an attack bonus if she moves while attacking (so her specialist skill is the opposite of kako’s, basically).

this character is A Child, so if the youngest characters you know are the tsukumo twins, you should not read this
kamyuhn is too young to properly do ink combat, but she’s learning tri-stringer :)

ok bye
 

Vidknight

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Alright for Bomberman this took me a bit of thinking with this guy since I also considered his personality when choosing a weapon. Which was hard to define since he had 80+ games not including animated series, and comics so his personality is just all over the place. So I just went with " Happy go lucky Courageous Heroic type that do anything to help his allies, who also befriend his enemies, and will never back down from a fight" (Thanks bomberpedia for helping me fill in the blanks)

Yea.. Yea... a bit generic, but Bomberman is a character who first got his start blowing up balloons in a maze with comically large bombs. What did you expect final fantasy from this guy?



Naturally first weapon I went with was JR. its a weapon who spams bombs everywhere which is fitting for a character who got bomb in his name. But ultimately I decided against it since the sub is the only real explosive part, and also JR is not really a fighting weapon I mean it can there's even somebody here who can play a pretty good frontline Jr. it just that it's not the best at it so we pivot to another weapon

Custom Explo was honestly a downgrade I don't know how I reached this conclusion yea it's more explosive, but for everything else not really it play far back, only helpful for chip damage, and this weapon will never be in the frontlines so yea this was scrapped

Finally we reached the final weapon which I think would be perfect for Bomberman, and that is S-blast 91 it's not only a frontline weapon that will "never back down from a fight", but also it's a weapon that support his allies with various chip damage, and a special that charge their special. On top of that everything about the weapon is explosive, with both the sub, and special having bomb in the end. So S-blast 91 is my final answer here.

i'm technically not assigning anything with post but here are some correct answers as proven by one of nintendo's official videos

View attachment 14414
Luigi predicted end game splatoon 2 meta before it was cool. he was a trail blazer
 

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