Greetings,
After playing Splatoon 2 on and off for about a month, I can say that it's a decently solid game. Crisp button controls, even better graphics and art styles, and the flexibility you have access to on your gear.
There are, however, some new complaints, as well as some returning ones from the first Splatoon game. So, here you go!
(DISCLAIMER: Most of these complaints are opinionated, so there are very few facts that I have.)
NEW COMPLAINTS
Unstable/Wonky Motion Controls- I don't know if others have had issues with the motion controls. They just seem unstable. Like, it's so easy to slightly tilt your controller and mess up the in-game camera. After trying countless positions for the dock, endlessly researching the issue, leaving my joycons plugged in for a while, I finally found something that will work for the time being. That being, my grip of the controller. Strange as it may seem, I never had this issue with the Wii U playing Splatoon.
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EDIT: New Complaint
XP/Coin/Drink tickets being consumed upon losing unfairly- This ties in with the match-quitters. It just leaves a rotten taste in my mouth knowing that my ticket is being used even when me and my 2 other teammates trying our best got crushed. It's annoying especially in Ranked where you get very minimal amounts of experience and coins. My suggestion is to just leave the ticket unaffected or temporarily disabled when your team is entirely missing a player or more during a match.
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RETURNING COMPLAINTS
Rollers, and how they're still a bit too powerful combat-wise- I've always had a serious and strong disliking toward rollers of all type. They're annoying in almost every way. I've always thought to myself, "If you can't beat it, be it." but rollers are just so boring to play. The biggest issue I've had with taking out rollers is their new mid-air flick, and how it one-shot splats anybody within it's decently long range. I don't want to say they're, ya know, overrrrr... um, powered... Rather, just a bit too strong. Some players using rollers kill me entirely by accident, by them turning around at the right time with their roller active, or just by randomly flick-spamming right where I just so happen to be swimming.
Level imbalances between teams & overall matchmaking- Not as annoying and devastating as the next one I'll go on to, but still pretty big. Doesn't it just blow when the opposing team is packed with level 40+ players, while one of your team's player has the highest level of 15? Some level balancing mechanic needs to be put in place, because I'm often losing, not because me or my teammates are bad, but because the higher-level, opposing team is enormously more skilled than us.
Quitters/DC'ers- Okay. Alright. This IS my biggest complaint out of any complaint I've ever complained about. AFC (Away From Controller) players and disconnecters are way too common. I see them every 2/3 games I play, even in rank play. The most devastating of all, losing a teammate and being outnumbered, leaving the opposing team to take back their turf and camp at your base the whole game. My win-rate is around 20% based on my recordings and it would be substantially higher if this were to be lesser of an issue. I don't know what there is to do that will help reduce the intensity of this issue, but there has to be something. It's honestly unfair and immensely infuriating.
That's all I can remember at the top of my head.
EDIT: Yes, I dislike rollers of all type, but I don't think all of them are overpowered. I've mainly been having trouble with countering the splat rollers. I mean, there's at least one in almost every match, so I would've thought by now that I would've developed a hard counter.
After playing Splatoon 2 on and off for about a month, I can say that it's a decently solid game. Crisp button controls, even better graphics and art styles, and the flexibility you have access to on your gear.
There are, however, some new complaints, as well as some returning ones from the first Splatoon game. So, here you go!
(DISCLAIMER: Most of these complaints are opinionated, so there are very few facts that I have.)
NEW COMPLAINTS
Unstable/Wonky Motion Controls- I don't know if others have had issues with the motion controls. They just seem unstable. Like, it's so easy to slightly tilt your controller and mess up the in-game camera. After trying countless positions for the dock, endlessly researching the issue, leaving my joycons plugged in for a while, I finally found something that will work for the time being. That being, my grip of the controller. Strange as it may seem, I never had this issue with the Wii U playing Splatoon.
---
EDIT: New Complaint
XP/Coin/Drink tickets being consumed upon losing unfairly- This ties in with the match-quitters. It just leaves a rotten taste in my mouth knowing that my ticket is being used even when me and my 2 other teammates trying our best got crushed. It's annoying especially in Ranked where you get very minimal amounts of experience and coins. My suggestion is to just leave the ticket unaffected or temporarily disabled when your team is entirely missing a player or more during a match.
---
RETURNING COMPLAINTS
Rollers, and how they're still a bit too powerful combat-wise- I've always had a serious and strong disliking toward rollers of all type. They're annoying in almost every way. I've always thought to myself, "If you can't beat it, be it." but rollers are just so boring to play. The biggest issue I've had with taking out rollers is their new mid-air flick, and how it one-shot splats anybody within it's decently long range. I don't want to say they're, ya know, overrrrr... um, powered... Rather, just a bit too strong. Some players using rollers kill me entirely by accident, by them turning around at the right time with their roller active, or just by randomly flick-spamming right where I just so happen to be swimming.
Level imbalances between teams & overall matchmaking- Not as annoying and devastating as the next one I'll go on to, but still pretty big. Doesn't it just blow when the opposing team is packed with level 40+ players, while one of your team's player has the highest level of 15? Some level balancing mechanic needs to be put in place, because I'm often losing, not because me or my teammates are bad, but because the higher-level, opposing team is enormously more skilled than us.
Quitters/DC'ers- Okay. Alright. This IS my biggest complaint out of any complaint I've ever complained about. AFC (Away From Controller) players and disconnecters are way too common. I see them every 2/3 games I play, even in rank play. The most devastating of all, losing a teammate and being outnumbered, leaving the opposing team to take back their turf and camp at your base the whole game. My win-rate is around 20% based on my recordings and it would be substantially higher if this were to be lesser of an issue. I don't know what there is to do that will help reduce the intensity of this issue, but there has to be something. It's honestly unfair and immensely infuriating.
That's all I can remember at the top of my head.
EDIT: Yes, I dislike rollers of all type, but I don't think all of them are overpowered. I've mainly been having trouble with countering the splat rollers. I mean, there's at least one in almost every match, so I would've thought by now that I would've developed a hard counter.
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