chaotik0
Inkling Cadet
- Joined
- Jan 30, 2024
- Messages
- 229
ok so basically every special needs a buff, but i am interested to hear how you think your favorite needs reworking or buffing
i would say zip but all it needs is a lot longer duration and a bit more damage to be fine, and i want to make this interesting so i will talk about kraken!
this is a bit more of a rework, but kraken right now is only good for kraken cheese, which needs to be completely removed. besides that the tradeoff with kraken is you remove a player that can paint, throw bombs, and attack at a range for a big kraken that essentially puts your team into a 3 v 4 and you have to get s a multikill every time you pop it. they should make the jump attack deal 100 damage, the charge attack goes much farther, and sdd back being able to squid roll out of the charge attack. since that is a lot, also make it much easier to push back kraken while it isn’t charging or in a charge attack. the amount that kraken gets pushed back could possibly scale with object damage multiplier, because then the slower weapons like charger can still push it. that also means it has even even easier to push while it is on tower too.
so, why does kraken deserve this rework? well, it makes it a lot better at splatting, but it’s not too easy because it has easier counter play than before. also it removes kraken cheese so we can finally play clam blitz again!
i would say zip but all it needs is a lot longer duration and a bit more damage to be fine, and i want to make this interesting so i will talk about kraken!
this is a bit more of a rework, but kraken right now is only good for kraken cheese, which needs to be completely removed. besides that the tradeoff with kraken is you remove a player that can paint, throw bombs, and attack at a range for a big kraken that essentially puts your team into a 3 v 4 and you have to get s a multikill every time you pop it. they should make the jump attack deal 100 damage, the charge attack goes much farther, and sdd back being able to squid roll out of the charge attack. since that is a lot, also make it much easier to push back kraken while it isn’t charging or in a charge attack. the amount that kraken gets pushed back could possibly scale with object damage multiplier, because then the slower weapons like charger can still push it. that also means it has even even easier to push while it is on tower too.
so, why does kraken deserve this rework? well, it makes it a lot better at splatting, but it’s not too easy because it has easier counter play than before. also it removes kraken cheese so we can finally play clam blitz again!