Sorcerer
Senior Squid
- Joined
- Jan 30, 2024
- Messages
- 63
- NNID
- JiveSoulBro
It's an underrated weapon if you're serious about being the slayer of your team. Before the arrival of S-Blast, Clash had the largest explosion radius of any Blaster, ensuring something would get hit. You can say low TTS all you want, being able to guarantee damage is its own quality.
Now I never found a good build for Clash, especially not on Sendou. EVERYONE seems to think of Clash as a QR weapon, but it isn't. Simply because as a whole Clash lacks the overall abilities to work by itself. That poor ink trail between itself and its explosion means I gotta work on my mobility, and I've tried everything, including a superjump build.
I know I want Haunt, Stealth Jump and at the very least 9AP of Ink Saver Sub. I am heavily reliant on my bombs. Until now, I've been experimenting with 9AP Swim Speed, 9AP Ink Resistance (cuz I'm always standing and trading), QSJ, Special Saver and a Ink Recovery. The most reasonable change is -6ink res and -3swim speed for Comeback. I'm still not against adding more QSJ because jumping after a splat still seems like the safest option.
Anyone here SERIOUSLY into Clash?
Now I never found a good build for Clash, especially not on Sendou. EVERYONE seems to think of Clash as a QR weapon, but it isn't. Simply because as a whole Clash lacks the overall abilities to work by itself. That poor ink trail between itself and its explosion means I gotta work on my mobility, and I've tried everything, including a superjump build.
I know I want Haunt, Stealth Jump and at the very least 9AP of Ink Saver Sub. I am heavily reliant on my bombs. Until now, I've been experimenting with 9AP Swim Speed, 9AP Ink Resistance (cuz I'm always standing and trading), QSJ, Special Saver and a Ink Recovery. The most reasonable change is -6ink res and -3swim speed for Comeback. I'm still not against adding more QSJ because jumping after a splat still seems like the safest option.
Anyone here SERIOUSLY into Clash?