1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Hi Guest,

    As of June 3rd you will no longer be able to log in to Squidboards using your Smashboards account. Please take a look at the announcement for additional details

All New Specials

Discussion in 'Regular Discussion' started by NotAPerso, Jan 13, 2017.

  1. NotAPerso

    NotAPerso Inkling Cadet

    Joined:
    Aug 14, 2015
    Messages:
    154
    Likes Received:
    152
    NNID:
    PersocomLover
    If I heard correctly on the treehouse, all of the specials are new with no returning specials. Specifically he said none of the specials in Splatoon 2 have been seen before.
    Does this mean no more invincibility cheese? None of the shown specials give invincibility. RIP panic button specials Kraken and bubbler.
    But what of echo? Will something replace or will there be no tagging mechanic?

    What new special do you really want on your weapon of choice?
    I think I'd really like the rain cloud as it fits with my defensive playstyle to keep players out of areas. Or maybe the splatdown because of its get off me power works similar to how I use Kraken anyways.
     
    #1 NotAPerso, Jan 13, 2017
    Last edited: Jan 13, 2017
    Slurmp likes this.
  2. Gameboy224

    Gameboy224 Inkling Fleet Admiral

    Joined:
    Sep 20, 2015
    Messages:
    542
    Likes Received:
    568
    NNID:
    Gameboy224
    I'm gonna miss you Echolocator, I always loved playing support with you.

    I guess that is one way to not completely overshadow vanilla Splatoon, completely new set of specials.
     
    Ansible likes this.
  3. Joasa

    Joasa Depressed Squid

    Joined:
    Sep 21, 2016
    Messages:
    128
    Likes Received:
    238
    :inkstrike:RIP, my beloved:inkstrike:

    I'm loving the raincloud thing. Hoping it's gonna be the special to a roller. Preferably a big, heavy, powerful roller.

    The double cannon thingy looks pretty awesome too, especially the Inkling's slasher smile as she deploys it.
     
  4. Kowai Yume

    Kowai Yume Semi-Pro Squid

    Joined:
    Jul 24, 2015
    Messages:
    93
    Likes Received:
    46
    NNID:
    Kowai_Yume
    So I just watched the demo IGN posted up and my only complaint on specials is that the game automatically tells you if a team has a special ready or not. It's convenient but I feel keeping track of enemy's special build is a skill people should have. Then again, this is coming from a medic main in TF2. Not sure how broken the specials are yet. Will just have to wait.
     
    Nero86, JosephStardust and Ansible like this.
  5. NotAPerso

    NotAPerso Inkling Cadet

    Joined:
    Aug 14, 2015
    Messages:
    154
    Likes Received:
    152
    NNID:
    PersocomLover
    The visual cue on top that shows when anyone has their special is probably there because of Splatoon's design philosophy to have the game entirely playable without voice chat. It's just added on top of the glowing hair from the first game. Just one less thing to have to call out to teammates.

    There are no invincibility specials and while some can definitely turn momentum of a battle they don't appear broken in any way. The only questionable one is the ink storm which is unclear on how exactly it works due to only a short clip of footage but it probably has good limiters for balance.
     
  6. Ansible

    Ansible Squid Savior From the Future
    Community Ambassador

    Joined:
    Feb 3, 2016
    Messages:
    1,960
    Likes Received:
    3,395
    NNID:
    RocketRobin
    Switch Friend Code:
    SW-8134-5728-9110
    As useful as it is, I'm going to miss actually paying attention as much as I do currently. Being on the look out and even listening like some radar tech aboard a submarine when someone activates their special nearby and being able to distinguish which special and where they are.
     
    Magic8Ball likes this.
  7. aceofscarabs

    aceofscarabs Inkling Fleet Admiral

    Joined:
    Aug 16, 2015
    Messages:
    614
    Likes Received:
    848
    Inkstrike merely evolved into the Tenta-Missile, now with working Itano Circus action.

    I'm gonna miss the Kraken and Echolocator, and technically the Bomb Rush isn't gone, just mechanized with a launcher.

    (I hope we get Disruptor or Curling Bomb Rush this time around)
     
    Slurmp likes this.
  8. HySquid

    HySquid Full Squid

    Joined:
    Jun 22, 2016
    Messages:
    39
    Likes Received:
    18
    NNID:
    mob362
    Splashdown, here's why.

    when a teammate is in enemy turf and enemies are starting to attack them:

    1. Super jump to them.

    2. Activate special WHILE IN MIDAIR!!!

    3. Save teammate's life and possibly ink the shell out of the enemy's turf from the inside.

    4. Profit!
     
    Nero86, Magic8Ball and Slurmp like this.
  9. Green Waffles

    Green Waffles Inkling Fleet Admiral

    Joined:
    Apr 18, 2016
    Messages:
    813
    Likes Received:
    1,262
    @HySquid

    You like splashdown eh?
    Boooooy oh boy! Do I have a video for you ;D

    The whooole video is juicy, but the gooey center is at 1:39 ;PPPP
     
    97Stephen, Dual, Slurmp and 2 others like this.
  10. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,073
    NNID:
    Einsam_Delphin
    I'm glad it's gone, no longer shall it hold back the vanilla Slosher! Plus I think the Ink Cloud will serve a similar purpose but be overall better.
     
  11. Magnus0

    Magnus0 Pro Squid

    Joined:
    Apr 30, 2016
    Messages:
    112
    Likes Received:
    96
    I noticed that the new specials are less impactful. They´re good, obviously, but they don´t seem to absolutely dictate a match like say an inkzooka or bubbler do. I think this is a good thing, because there might be more place for counterplay. No more insta-win buttons in a 1vs1 and undodgable inkzooka from across the map and such.
     
    Ansible and Lonely_Dolphin like this.
  12. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,073
    NNID:
    Einsam_Delphin
    Agreed! It's also good that they either can't be used without making yourself more vulnerable (Inkjet, Stingray, Tentamissles) or their effect isn't too powerful without good timing (Splashdown), atleast so far. It'll be weird not having any invincibility specials, they were fun but it's probably for the best.
     
  13. NotAPerso

    NotAPerso Inkling Cadet

    Joined:
    Aug 14, 2015
    Messages:
    154
    Likes Received:
    152
    NNID:
    PersocomLover
    Splashdown can potentially be used as an insta-win panic button for 1v1s (probably even more guaranteed at getting a splat than kraken), but it no longer has the ability to cascade unless you catch enemies in a group (Kraken had the potential to keep swimming after a splat and potentially catch someone else off-guard).

    Ink jet seems just as capable as inkzooka in potential for wiping teams as it has the range and maneuverability. It just requires a bit more accuracy and mowing down lines of enemies won't happen.

    Imo those two seem the most powerful as far as splat potential out of what has been revealed. (bomb rushes in their evolved form may be incredibly scary as well but we haven't seen them in actual gameplay to properly assess their caveats)

    Tentamissile will probably be more for assist splats when a teammate is already engaging an enemy so there's a greater chance they'll die from splash damage or failing to dodge.

    Sting ray looks to be the weakest of the revealed specials. It requires multiple hits (so a consistent shot on target), aims very slowly after set up, inkling is stuck in place for the duration. (this seems like a super hard nerf to the zoning that killed wail provided) I hope to be proven wrong about this special but from first appearance it almost seems more of a hindrance than help.

    Ink storm looks like a potential momentum swing special with its ability to regain turf quickly. It doesn't appear to splat while covering turf though so you'll have to take squids out quickly while they're temporarily trapped in ink. Also if zones returns then I'm sure this special will be abusable in capturing the zones (moreso than ink strike ever was).

    Related note: in the demo all specials activated at 180p and all weapons had same special depletion. Curious if that was only for demo purposes and will change once the full game releases.
     
    Madd-D likes this.
  14. Energyblade7

    Energyblade7 Inkster Jr.

    Joined:
    Aug 28, 2015
    Messages:
    31
    Likes Received:
    43
    NNID:
    Energyblade
    Oh... we're gonna have a BLAST with Splashdown >:D
     
    Slurmp likes this.
  15. Gameboy224

    Gameboy224 Inkling Fleet Admiral

    Joined:
    Sep 20, 2015
    Messages:
    542
    Likes Received:
    568
    NNID:
    Gameboy224
    If Tower Control makes a return, Splash Down is gonna be REALLY powerful in it.
     
    Madd-D, Slurmp and Dual like this.
  16. Dual

    Dual Super Moderator
    Super Moderator

    Joined:
    Feb 16, 2016
    Messages:
    280
    Likes Received:
    480
    NNID:
    chaser1234
    And think about the missile one in rainmaker.
     
    Madd-D likes this.
  17. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,073
    NNID:
    Einsam_Delphin
    Nah I think the Inkjet is definitely inferior to the Inkzooka. Flying in the air seems cool but it's actually a disadvantage since you move slower than swimming on the ground and you have no means of cover. There's no patented "surprise-zooka!" either as upon activation you fly up into the air for all enemys to see. From what I've seen it doesn't look like you can use your sub weapon either. Lastly, once the special ends you jump back to where you activated it giving the enemy ambush opportunity. It still has the highest kill potential of the specials so far, but also the highest risk.

    Also while it has range I don't think it'll be the most effective counter to long range weapons due to the aforementioned vulnerability. I think that's where the Stingray comes in, as while you can't really move, you can hide behind walls since it shoots through them. Hopefully it has really good range, I couldn't really tell from what I've seen of it.
     
    Slurmp likes this.
  18. NotAPerso

    NotAPerso Inkling Cadet

    Joined:
    Aug 14, 2015
    Messages:
    154
    Likes Received:
    152
    NNID:
    PersocomLover
    Perhaps you misunderstood what I meant. Ink jet is simply the balanced evolution of the inkzooka. Similar team wiping potential while also being considerably more vulnerable to being picked off by Chargers or by players that take advantage of the forced return super jump at the end. It also doesn't have the same painting potential as the blast travels far but no path of ink is left except where it hits. Interesting to note is that the jets themselves do paint below you so it's possible to gain coverage through movement (I'm curious if it's possible to splat by hovering over someone).

    The sting ray has infinite range and can shoot through walls. It could be an effective range counter but if you're hiding then you won't have visibility to secure the kill and if you aren't hiding then you're a sitting duck. At least it also appears to paint a little in addition to doing damage so there's that. I'm hoping people discover great uses in time but for now I feel it might be held back by its limitations too much to be helpful in most situations.
     
  19. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,073
    NNID:
    Einsam_Delphin
    Survivability also plays into it's killing potential, you can't wipe the team if you're dead! Plus again, no sub weapons and no surprise factor, so I wouldn't say it has similar potential, but that's just my opinion.

    If the Stingray truely has infinite range then you don't even need to hide!
     
  20. NotAPerso

    NotAPerso Inkling Cadet

    Joined:
    Aug 14, 2015
    Messages:
    154
    Likes Received:
    152
    NNID:
    PersocomLover
    Keep in mind that similar does not mean equal. It has very long range so it is possible to challenge most weapons outside of their range while flying around with careful spacing. Obviously skilled Chargers will be able to pick an ink jet off but it also has range to challenge Chargers. And if someone else has disposed of the charger it's even better (thanks to the new overlay you can tell when charger is down).

    Sure, if there are wide open spaces with vantage points that can't be challenged by Chargers, but most of Splatoon's stages were small and cramped. If Splatoon 2 keeps similar level design then there still might be limited situations for it to really work well.
     
    Madd-D likes this.

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?