Interesting. I guess it's because the Hydra Splatlings, in general, are good at splatting from a distance, and unlike E-liters, have no laser?
Regardless of the weapon though, it's annoying to deal with a spawn-camper on Walleye Warehouse who hides on the slopejust in front of the spawn point. You can't see them, and they can hide extremely easily there. Some weapons can't reach that spot from the spawn point either. My first match where I was spawn-camped was in Walleye Warehouse, during the August Testfire. Someone named Juan, I think, stayed there the whole match, and no one could get him at all. People figured out he was on the slope, but they couldn't see him, and he could rapidly ink back ground that people were spraying aimlessly towards.
The distance and no laser play a part. In CHydra's case the sprinkler's ability to anchor and, more importantly, flush out campers is a huge role. If you don't know where they are in the sea of their ink in front of your spawn, throw a sprinkler. They either have to back up to stay hidden, letting the sprinkler take back turf, or take damage from the sprinkler which tells you they are there, or shoot it and reveal their position openly. From there, the long sustained fire and fast ttk means you can generally shoot them before they shoot you and generally get more than one which is key to ending a spawn-camp so they can't jump back.
That slope in Walleye is awful along with the side hallway where they can hide just out of range below the drop. Mackerel is even worse because once they're in your base they can camp/cover between the lanes where you can NOT get them without passing right into their line of site at close range. The other key to spawncampers is they know you never have your special, and as you try to shoot them, you keep refilling their specials. They're zombies. the more you try to kill them the stronger they become. That snowballing is what makes spawncamping so "appealing"
Sooo... how 'bout them anchow-vee gaems?
But in all seriousness, we should get back on topic. Any new experiences on the stage? I'd have tried the ranked versions, except I don't really play Private Battles and I'm still wary of Ranked and the prospect of losing my B+.
Extending the above to Ancho-V the big open spot in front of spawn is actually one of the worst for ending a spawncamp even with CHydra. I usually end up with one S+ super player (why is it always a Jr. with a permanent bubbler who gets joined by the other two.) They'll hide in the big open area all over on both the upper and lower level and hide behind the wall on the left. You can't get them but they can pop in and get you. If you go forward they get you, them hiding behind the wall prevents sprinklers from flushing them out. If you take the fan lift left, the one up top gets you. If you take the fan lift right, their remaining member in mid gets you. EVENTUALLY I've managed to undo them, but by then there's only seconds on the clock after their 1:30-2:00 camp and there's really no point.
I'm in the same boat, I keep deferring ranked to save my rank! I've committed to ignoring that and dropping to whatever rank I plunge to and just play all the ranked modes with all weapons just for fun rather than "saving" the rank. But I haven't been able to get myself to just DO it yet :p
That and by tonight I'll be Lv48 - only 2 more levels left and it's going to be depressing when the bar stops moving after every round. Ranked will accelerate that which will take some fun from the game. :(