Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
In my experience they're raising them to try to get into the enemy base or as a quick escape route to dodge an enemy shot. I'll hold the platform up when a teammate is on it to keep them above and away from the fray, for example. Your inkers might be different though ;)Okay, this obsession with moving platforms up and down is spilling over into Ranked too. Ancho-V Games Rainmaker I don't mind too much; you can use these platforms to facilitate getting to the goal or to flank people trying to attack the Rainmaker holder. But in Tower Control and especially Splat Zones, they just get in the way. These platforms essentially make it impossible to ink or attack from most of the perches when you're using a charger or a long-range weapon, because someone will inevitably raise the platform and block your shot.
I could never quite figure out how to make the most of sprinklers until CHydra came out (better late than never!) It fits its "control the map" mentality so well. Depending on the situation and the map I'll use sprinklers for inking the prime territories, but they're really fantastic for harassment and flushing out hidden foes (albeit, they're very slow at doing so.) The thing with a sprinkler is, if it's near you you eventually HAVE to do something about it. It may be anemic at first, but if you let it sit there several seconds it takes a big area, so it forces a response from anyone that doesn't want to lose that piece of ground or find themselves suddenly in enemy ink. Retreat or attack are all that's available. It's a devious little toy. So useless on paper and in practice but can do so much damage unattended. Getting kills from sprinklers is still the funniest way to get kills (and humiliating way to be killed. :))Interesting. I never really used Sprinklers for much other than to passively ink a particular area I didn't have time to visit or one I know nobody will be reaching, and as a result, I can get high ink scores with any weapon with Sprinklers, even the Kelps. I have noticed Sprinkelrs are quite good at identifying if there's someone hiding around a corner, even if a Point Sensor does the job better. But then again, a Point Sensor can only do one thing, so it HAS to be the best at what it does. A Sprinkler can do many things, so it's excused for being a master of none.
That one is perfect for the task, but it depends on the team. At this point keep in mid is fully covered in enemy ink. In MOST spawncamps there's 1 player who stays out of it. When my team is spawncamping, that player is me. I won't participate in the spawncamp itself, but I WILL defend mid. The alternative is to willfully LET the enemy reclaim mid, jump out and attack me. I won't attack them in their base, but it's still my duty to protect mid and our base.What about the path to the right after the fan platform on the right? The narrow one that turns to the left and into the main area? That seems to be designed specifically to let people escape from a spawn camp, since this path cannot be entered from the enemy's side and empties out into a wide area, so it can't be bottlenecked?
But when spawncamped and escaping through that right tunnel, that means the one player staying behind might be an eliter on the other side, or it could be a carbon roller lurking in mid. Or a SSP up on the left ledge. It's very rare that escaping a spawncamp itself gets you past the genuine mid defender doing what they're supposed to. Once in a blue moon, usually in Blackbelly or Piranha I'll break out to the other side and be able to start a turnaround. Smaller maps like Ancho-V, that's almost impossible without a coordinated team escaping as a group.
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