I've really stuck with the charger while grinding to level 10. I have games with 7+ kills and low deaths, but I feel that it rarely has a huge impact on the outcome of the match. Lets say its mid game on Saltspray Rig and I find the bottom platform completely covered in enemy ink. My whole team is busy on the top platform so now I need to go there and ink it myself. That takes me waaaay longer with a Charger than it would take with the Splattershot Jr. What takes the aerospray 5 seconds tops, takes me 10+. In addition, if I get ambushed by a good Splattershot Jr player who has bubble ready, theres not much I can do.
I was scoring around 300-400 in losing games and 700-900 in winning games and felt that I was not the person who was deciding on the outcome, I was losing a lot.
So I picked up the Splattershot Jr and went 1505 8-1 in my first round and continued to dominate and carry most of my games, getting my first 'so hawt' streak. Yeah...
Sniping people is fun, but honestly, I feel ike I'm gimping myself and my team, at least in turf wars. And that just doesn't feel as good as owning games with the Splattershot Jr, even if it's not my preferred playstyle. So I'm kind of sad that turf wars is essentially forcing me into playing weapons I don't really want to play. I am really hoping for ranked and other game modes to make all the other fun guns more viable.