what you're saying is that in a perfect 1vs1 scenario with no abilities where both players are facing each other on an even surface, the rapid blaster would lose if the other guy isn't a complete idiot
insightful. ty for your input...
well, aside from the fact that your input so far has been "only people who suck think that rapid blaster sucks", what others are saying in this thread about the rapid blaster's weaknesses are the same arguments that I would be making.
but since you insist on being proved wrong, how's about I get that input for you.
first, the kits. mine/bubbler is a combination of the worst sub in the game with a special that, while good on paper, is too unreliable due to the amount of time it takes for the rapid blaster to build special and the fact that it does nothing to alleviate the rapid blaster's minrange problems. the superior kit is, without question, suction rush--but, while rapid deco is definitely useable on account of its sub/special, it shares said sub/special with the splash, which is just better at building and using suction rush on account of it not having to stack damage ups (which are useless for suctions, lest we forget).
second, the weapon. as I've already stated, it has a problem with minrange, just like all blasters; anyone who gets close enough to you must be direct hit. most blasters have the ability to at least oneshot people who get close every now and then. rapid blaster does not have this luxury on account of it never being able to oneshot. perhaps you will have got a hit on them while they crossed your effective range (which is about 30 range units across, by the way), but that only puts you in the same situation as every other blaster: you have garbage move speed, are locked out of squidding for a while, and have a significant delay between pressing the trigger and the shot leaving your gun. this makes it much harder to score a direct hit on anyone who is doing what they're supposed to be doing against blasters, i.e. circlestrafing and getting as close as possible. considering that this works with everything from shooters to gatlings to chargers to ****mothering splat bombs, that's a pretty serious problem.
third, the use cases. the thing that people keep saying is that the weapon is good at pressure. what people are misunderstanding is that all the rapid blaster does to pressure enemies is give them the illusion that they're being shot by a normal blaster, which
does exert pressure by its ability to twoshot with relative ease. people respect rapid blasters too much due to their conditioning against blasters that actually deal damage, and as a result, the rapid blaster is able to get away with that much more. in reality, once a player (or especially a team) understands that rapid blasters are what they are, they are then able to disrespect them on account of the fact that even with stacked damage ups, the blaster needs to land 3 non-direct hits in order to kill. there is no pressure when the other team doesn't care if you're shooting at them; all they need to do is swim into your minrange, shoot you three times, and you drop. or they're using a forge or js or something and just shoot you straight up, because their 20 frame ttk is safe from trades against a 60+ frame ttk. furthermore, because the blaster must be positioned very precisely, any peeking weapon (mainly chargers, but also gatlings) can simply line up a shot, pre-charge, peek the corner and pop you without even having to see where you are (speaking from experience here, it's one of the two main reasons that chargers hard counter blasters and why blasters will never be meta).
fourth, opportunity cost. in order to have a rapid blaster on your team, going by the semi-standard team comp of forge/deco/js/3k, you would have to give something up in order to run it. while one could argue that the forge or 3k could be dropped depending on the map, the question is simply whether or not dropping a reliable, zooka-wielding, long-range weapon with wallhacks for a sub, or alternatively, dropping the strongest main weapon in the game (which also happens to have global wallhacks for a special) just so you can
pressure an opponent is actually worth it. the answer, and I think I can speak for every good team (even my own rapid-blaster-maining teammate, Despicable) on this, is "lol no".