Zoot
Inkling Commander
No, the winning team gets +6. I was on the winning team and got 24, whereas a top-rank losing team member got 18.The winning team did get double.
No, the winning team gets +6. I was on the winning team and got 24, whereas a top-rank losing team member got 18.The winning team did get double.
Sorry, but i think one of us is not understanding it correct. As far as i know: top rank got 12 snails. For the winners those snails were doubled (24), the losers got 6 extra for reaching top rank (18).No, the winning team gets +6. I was on the winning team and got 24, whereas a top-rank losing team member got 18.
The problem was that the less popular team was already at a disadvantage because the matchmaker would sometimes match a full team of the popular team versus a partial team of the less popular team. It basically gives them easy wins and the popularity score at the end punishes the less popular team a second time. It's impressive team cat won enough matches to offset the disadvantage.People were complaining about the judging? Really? Man people really cry about everything...
I think the judging was fine. It gives a fighting chance to the side who doesn't do to well in actual battle.
I will continue to play during Splatfest as i did this one. Nothing will change with me or my methods.
Pick my fave, fight, that's it.
When in doubt, pick based on ink color. XDI like both but I've been on roller coasters the most so idk..
It isn't even remotely the same. Poplularity has almost nothing to do with the win rate of the other team.Typical nintendo logic ala MK8. "Punish you for being in the lead with blue shell!!" i am not sure what message they are sending across by giving popular vote the overall win. It kind of disrespects the hours poured in by our feline lovers to grind out that 1% lead. I for one will not take it seriously the next time. I will vote then when splatfest comes, play a few matches and probably catch a movie or go cycling.
And for this reason no one should be salty about the winning/losing team. Put in work and you still get a lot of shells. 6 shells is 180k which is like a day of playing Splatoon.Both teams got shells. Winning team got 24 shells at Max rank, losing team got 18 at Max rank.
thats my point actually. There should not be an overall winner. Wins by vote. And Wins by rate. Wins by rate should be equally rewarded because do you not think voting is so so so much EASIER than playing? LOL.Poplularity has almost nothing to do with the win rate of the other team.
But here's the thing. Making it so there is still a group of winners that are determined by popularity does nothing to solve the problem a lot of people have with the current system, that people get more snails for their team being more popular.thats my point actually. There should not be an overall winner. Wins by vote. And Wins by rate. Wins by rate should be equally rewarded because do you not think voting is so so so much EASIER than playing? LOL.
I disagree because wins by rate is essentially ranked and the whole point of turf is to encourage causal players and the masses. Also win rate can and will be effected by the skills of players on your team which is why in ranked you are (generally) matched with people of the same rank. "Good" players would definitely complain if their "win rates" were being brought down. Likewise casual players who aren't rank motivated wouldn't want to play as rank discourages those people. I think it further complicates things more. Nintendo made it pretty fair already by making the prizes pretty much level based and not skill based. Winning team gets only 6 extra seasnails which in the grand scheme of things isn't a big deal.thats my point actually. There should not be an overall winner. Wins by vote. And Wins by rate. Wins by rate should be equally rewarded because do you not think voting is so so so much EASIER than playing? LOL.