WaifuRaccoonBL
Inkling Fleet Admiral
Sorry for the double post, but added an Inkopolis News section to document all the things Callie and Marie say about each stage.
Seekers are really good in Arowana Mall, this is possibly their best stage.I love this stage, toss some seekers in front at the beginning and get to the middle faster, where you will have a higher vantage point, I always do that and it works. Callie and Marie also say something about not shopping and battling, and also something about hot dogs.
(6)Fort's Choke Point: While there isn't too much to say about this spot here, it is a boon for short ranged weapons, being able to attack, then dip back behind the barrier. At the same time, your enemy can do the same. If you base is being pushed, a good strategy would be to have someone on a spire, picking off the foes, while someone stops them from getting closer on the ground floor.
It is certainly interesting. I have two main concerns.Sorry for the double post, but here is the video of me showing a way around the hill on without using the right flanking paths.
Exactly my problem. It feels like if Arowana is on the rotation you need to make sure you play charger or rely on team mates knowing how to play around them. It takes more than one person to take out a charger on this map honestly.I dunno. I feel like the optimal approach/answer sets on Arowana are too limited. Hard to express any cleverness here.
I genuinely have just outright refused to play ranked if this is in rotation now, a bit excessive, but it's just too frustrating. I don't know if Nintendo's planning any kind of post release changes to any maps, they probably won't, but god do I hope they do something about Arowana. Personally, I think the first step would be moving the splat zones off the center.This is often the map that makes me rage quit. Darn snipers I swear...