Yeah I know the person that made the video but she couldn't confirm this.
Also, damage up has never been able to reduce the # of shots needed to kill. I don't see why that would change with this weapon, even if its a charger.
Yeah I know the person that made the video but she couldn't confirm this.
Also, damage up has never been able to reduce the # of shots needed to kill. I don't see why that would change with this weapon, even if its a charger.
Yeah I know the person that made the video but she couldn't confirm this.
Also, damage up has never been able to reduce the # of shots needed to kill. I don't see why that would change with this weapon, even if its a charger.
It won't be able to. Damage Ups cannot reduce the number of hits required to splat with a weapon. And even if it can (apparently Chargers can do that, or at least I think they can), I'm sure there's a special case made so the Bamboozler can't exceed 99.9 damage per shot. So, the Bamboozlers will have to do 2-shots.I really hope this thing can't splat in one shot with Damage Ups; if it does, then it'll become all we ever see in this game unless you have a bunch of Defense Ups
Fully charged* That's how damage up works, If you don't believe me, we can wait and see. Less than 24 hours remaining.
Yup. You're absolutely correct. This was a deliberate game design choice on Nintendo's part. Damage Up cannot reduce minimum # of STK *fully charged*. SND has a great video on the damage up's interactions with chargers but none of that goes against this fundamental STK rule Nintendo has adhered to since the game's launch.It won't be able to. Damage Ups cannot reduce the number of hits required to splat with a weapon.
Oh I'm not arguing that the bamboozler can go past 99.9 dmg, I'm just giving an example of dmg up decreasing the stk on chargers uncharged shots from 3hko to 2hko.Fully charged* That's how damage up works, If you don't believe me, we can wait and see. Less than 24 hours remaining.
Damage Up cannot reduce minimum # of STK *fully charged*. SND has a great video on the damage up's interactions with chargers but none of that goes against this fundamental STK rule Nintendo has adhered to since the game's launch.
Oh I'm not arguing that the bamboozler can go past 99.9 dmg, I'm just giving an example of dmg up decreasing the stk on chargers uncharged shots from 3hko to 2hko.
also see my previous post
Fully charged
lol... Damage Up will not reduce the amount of fully charged shots needed to kill. That's what people mean when they talk about STK with chargers lolright.......whether a fully charged shot or uncharged shot..its still a shot. sorry not sure what point youre making
Right. 1 full charge will always be 1HKO. Theres absolutely no way to decrease 1 shot. What- zero shots? 50% charges? Sure- but thats not a fully charged shot like you said. Up until now, theres absolutely no reason to talk about STK (fully charged) with chargers when a full charge always kills. Thats like talking about STK with the Luna Blaster.lol... Damage Up will not reduce the amount of fully charged shots needed to kill. That's what people mean when they talk about STK with chargers lol
ok. You said the bamboozler was a two-hit KO before. Is it an OHKO? You guys are the people talking about STK and Damage Up. I was correcting a mistake.Right. 1 full charge will always be 1HKO. Theres absolutely no way to decrease 1 shot. What- zero shots? 50% charges? Sure- but thats not a fully charged shot like you said. Up until now, theres absolutely no reason to talk about STK (fully charged) with chargers when a full charge always kills. Thats like talking about STK with the Luna Blaster.
Point being: 3HKO (40 dmg) to 2HKO (50 dmg) is a decrease in shots to kill. Just because you and other people prefer not to count uncharged shots doesn't mean anything.
Bamboozler double-tapping sounds like it's gonna be terrifying. And I thought Snapshooter Squiffers were bad...Bamboozler doesn't need dmg ups. the charge time on it is half the squiffer's.
also the 2HKO doesn't need to be full charges. One full charge does 80 dmg, then an uncharged shot does 30. Full charge > uncharge > kill.
Also, uncharged shots go the same distance as full charge; charging only increases the dmg.
and because an uncharged shot only does base 30 dmg, it may be possible to raise its shots to kill from 4HKO to 3HKO, unless they cap it at 33.2 - but that is unlikely since the other chargers don't cap at 49.9 and can be raised to 50+ dmg for 2HKOs.
Damage Up is hard-capped at 20% in general, i.e. 96.0 for the bamboozler. But I can still see running the bamboozler with some damage ups to bring it somewhere around 90.Also if the damage doesn't cap at 99.9, welcome to the defense up meta.
Eh? That can't be right. I was just testing a Damage Up build with the Rapid Blaster earlier, and 3 mains + 1 sub gave me 99.0 damage per direct hit (from a base damage of 80, the same as the Bamboozler). I also know that other Chargers can surpass 50 damage per uncharged shot, which is more than a 25% increase from their base damage of 40.Damage Up is hard-capped at 20% in general, i.e. 96.0 for the bamboozler. But I can still see running the bamboozler with some damage ups to bring it somewhere around 90.
This thing will shake up the current meta a lot imo.
Can you link me to the image? because it is broken.
Oh, you are right here - my bad. the cap for Damage Up is indeed 30%. I mixed it up with Defense Up which caps at 20%.Eh? That can't be right. I was just testing a Damage Up build with the Rapid Blaster earlier, and 3 mains + 1 sub gave me 99.0 damage per direct hit (from a base damage of 80, the same as the Bamboozler). I also know that other Chargers can surpass 50 damage per uncharged shot, which is more than a 25% increase from their base damage of 40.