Definitely a map worth attempting to make, albeit the execution was a bit off. the double mid turns the game into a sort of 2v2, with a second mid for victors of the initial 2v2s, and a cool, but very exploitable route from one sub-mid to the other. The problem mostly comes down to the fact that tri-color has a team specifically defending with little to no attacking and bluefin is a very defense oriented map. this isn't usually a problem in casual play, and competitive bans it on the grounds that defensive game play is lame(oversimplifying a lot here), but the introduction of a defense team screws it all up. the defense just has a massive advantage over attack, due to being able to lock them out so effectively. they also have an easier time hopping sub mids, and get a nice spawncamping backline perch out of it. as much i would love to see bluefin tricolor but good in a later fest, given that only 2-3 more will be happening i doubt it will happen