OnePotWonder
Inkling Fleet Admiral
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- Jan 31, 2024
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In the first Splatoon game, there was a special called Bubbler. This was the first special a player unlocked, included in the Splattershot Jr.'s kit. It was an aggressive/supportive special, one which could enable its team to take fights that would normally be too risky to consider, or as a way to solidify a position during a charge into enemy territory. These traits are recognizable in its descendants; Tacticooler and Big Bubbler. Yet I would argue that OG Bubbler is designed better than both of these specials.
The main issues with Bubbler's balance came from the overpowered nature of Splatoon 1's specials. Bubbler was a personal shield that could be activated instantly, making the user completely invulnerable at the cost of taking extreme knockback from attacks. Teammates who entered the area of a player's Bubbler received the effect themselves for its remaining duration.
Outside of the instant activation and complete invulnerability, this is an extremely well-designed special; good for beginners by offering them a safety net to push forward with, but also good for coordinated plays in higher ranks with its ability to be shared among teammates.
Here's my take: If Bubbler were to return with 60 frames of startup, a 5.5 second duration, and 100 HP with the ability to absorb all of the damage from a single hit, it would be the perfect support special.
Bubbler dials up Tacticooler's weakness of requiring players to clump together, it counters slayer specials without completely nullifying them; it works on a variety of weapons, aggressive and supportive alike. It's like Big Bubbler, but doesn't have an obscene amount of HP to chew through; it isn't hard countered by DPS specials, and it can't be ignored by simply walking though it.
If we're going to be bringing back past aspects of the series for the next game, I sincerely hope that the developers reconsider Bubbler.
Thanks for reading, feel free to discuss in the comments.
Have a wonderful day!
The main issues with Bubbler's balance came from the overpowered nature of Splatoon 1's specials. Bubbler was a personal shield that could be activated instantly, making the user completely invulnerable at the cost of taking extreme knockback from attacks. Teammates who entered the area of a player's Bubbler received the effect themselves for its remaining duration.
Outside of the instant activation and complete invulnerability, this is an extremely well-designed special; good for beginners by offering them a safety net to push forward with, but also good for coordinated plays in higher ranks with its ability to be shared among teammates.
Here's my take: If Bubbler were to return with 60 frames of startup, a 5.5 second duration, and 100 HP with the ability to absorb all of the damage from a single hit, it would be the perfect support special.
Bubbler dials up Tacticooler's weakness of requiring players to clump together, it counters slayer specials without completely nullifying them; it works on a variety of weapons, aggressive and supportive alike. It's like Big Bubbler, but doesn't have an obscene amount of HP to chew through; it isn't hard countered by DPS specials, and it can't be ignored by simply walking though it.
If we're going to be bringing back past aspects of the series for the next game, I sincerely hope that the developers reconsider Bubbler.
Thanks for reading, feel free to discuss in the comments.
Have a wonderful day!
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