Can anyone develop a weapon tier list? Does that even exist?

Anaru

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I guess it could be done, but you would have to do a different one for each game mode on each map though
 

BlackZero

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The bambi (i really love that name) is pretty proficient at splatting actually and isn't really all that good at inking turf because of it's really thin inkspread. But i highly agree with the point you're making.
I remember playing on Port Mackerel TW against a team of all chargers. Out of all of them, the Bambi player was the worst. With all those narrow straightaways, he spam uncharged shots like crazy and covered the map really quickly while the rest of his team (Splats and E-Liters) covered him. He was also able to score a lot of kills himself. We got REKT. I know it's better at killing than inking, but don't underestimate that thing's coverage on narrow straightaways.
 

Cyan

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Like many people have said before me, you cannot simply put all weapons into a list and rank them in tiers. Just because a weapon is popular does not mean it is a top tier weapon. In fact, the popularity hinders the weapon since people will adapt to it's strengths and weaknesses and will be able to beat said weapon in most firefights. With the shooter class, there are too many variables to even get anywhere near an accurate tier list. You have to consider the range of the weapon, the fire rate, the hits to kill (and whether Damage/Defence affects it), the strafe speed, the ink efficiency and generally your own playstyle.

Look at all the weapons, play around with them in Turf, stack different abilities on them and see which ones complement your playstyle and how you react to others when attacking and pushing forwards. The Forge Splattershot Pro can be considered better than the Tentatek in some ways, and worse in others, it doesn't make it better or worse than the Tentatek, but whether you prefer the playstyle of one or the other. They both have the same Special, but the Forge has more range, more accuracy, always 3 shots, but has a slower strafe and worse ink efficiency than the Tentatek. Then you focus on the sub, the Forge has the Point Sensor whilst the Tentatek has Suction Bombs. Point Sensors are really useful when it comes to maps with loads of walls and places to hide, because you can throw a point sensor to reveal enemies, if only for a few seconds (Cold-blooded), this makes it easier to detect lurkers who use rollers to ambush people. The Suction Bomb on the other hand gives you a second attack option, but uses more ink and they are really easy to escape (unless you throw them on walls round corners, I have got a triple by doing this on PM Rainmaker).

It all comes down to your preferences, if a weapon has a harder learning curve but you like it, then take the time to learn it and you will reap the rewards. I just recommend that you pick a weapon you would like to pick up, give it a whirl in Turf, if you like the way it handles look on YouTube (or Squidboards or elsewhere on the net) for guides and tips on how to maximise your performance with said weapon. The Forge would benefit from Run Speed and Ink Saver Main, whilst the Tentatek benefits from Run Speed and Damage Up. Taking the time to learn a lesser used weapon gives you the upper hand, as many people do not know how to deal with it if they scarcely come across it. Think carefully about your playstyle and pick a few weapons that you think would help complement it, then try different abilities to enhance the weapon to a point where you can get plenty of kills and reach the objective. Being able to attack and defend the objective successfully is just as important as splatting the enemy team to clear a path to push the Tower or Rainmaker, or to push forwards to defend the Splat Zones.
 

sammich

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there are too many variables,
and on top of that it's 4 vs 4 and the primary objective for exactly 0 modes is the KO count (though it certainly plays a big part).

different weapons work differently and take on different roles for the whole team, and they work well or poorly with each other. they also work well or poorly depending on what weapons are on the other team.

and at the end of the day we can't even test out each weapon's various potentials freely with the simplistic roll system.
 

GoldWatson

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You can't write a tier list for Splatoon. There's no point in trying to because of the many varying strategies or weapons a team could use. Also, game modes very heavily effect what is good and what is terrible. For example, Blasters become godlike in Tower Control, but in other game modes, they under perform compared to other weapons popular in the competitive scene.
 

ChiePet

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I'd at least say the top 8 would be:
1. 96 Gal Deco
2. Tentatek Splattershot
3. Custom Squelcher
4. Dual Squelcher
5. Forge Splattershot Pro
6/7. Either Splatterscope.
8. 52 Gal Deco.

#4 would have bee the E-Liter 3k Scope but Burst Bomb nerf.. ;(
 

ChiePet

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And a few more in no order:
Krak-On Splat Roller
Custom Range Blaster
Carbon Roller
Splattershot
Luna Blaster Neo
Splattershot jr.

The rest are up in the air, or at least have their own Pro behind its viabillity/success.

Remember though, #Opinions
 

Hitzel

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There's nothing wrong with tier lists, it's always weird to see the Smash influence in this community cause people to think otherwise.

That being said, none of the tier lists written by anyone with a relevant opinion have been updated in months, and I don't know of any group effort to make a tier list. I may update mine just for kicks =P
 

Setu

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Tier lists should not have a place in this game imo bc different types of weapons have different roles and there are too many external factors like special and sub weapons to compare one kit with another. Maybe a tier list for one role(turf coverage, range support, etc) would be more logical even though I don't feel like that would really work out that well either.
 

Elecmaw

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I've said this before but i'd really love to see a tier list based on team compositions, that'd work out better. While there are a lot of different combinations of weapons a 4 player team can use, i think it's good enough to focus on the ones that work.
 

Hitzel

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Tier lists should not have a place in this game imo bc different types of weapons have different roles and there are too many external factors like special and sub weapons to compare one kit with another. Maybe a tier list for one role(turf coverage, range support, etc) would be more logical even though I don't feel like that would really work out that well either.
I don't think so honestly. Pokemon has tier lists and viability rankings, and team comps in that game are way more intertwined than they are in Splatoon.

The way my tier list for this game was set up was rate weapons based on how likely an arbitrary team would be able to make good use of the weapons. Things like E-Liters and Tentateks are always going to be viable choices, but niche weapons are only really good choices in certain situations.
 

maxie

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all tier lists for this game really seem to do is show the more ~popular~ weapons and the favourites of whoever made it up tbh.....itd definitely have to be a group effort and even then i still cant really see that working

i mean, a 'good' weapon could be useless in someones hands while a 'bad' weapon could be great, it all comes down to your playstyle i guess
 

Flammie

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You can't make a tier list, cause that means you have to put the gear into the list too, Head, Body and Foot + Sub Abilities.

It also depends on the situation too, what map and what mode so the multipliers of this tier list will almost be impossible to make.

Tier lists still just makes a paradoxal meta anyway with anyone having "low tier" weapon thinking their weapons are bad due to "low tier" status, and will automatically go for "higher tiers" just concreting it's a "high tier" because some people decided it's that useful, and eventually they'll get better with the weapon and there you have the paradox of creating a "tier list" when people get good with "high tier" listed weapons in the first place.
 

Mash

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Its possiple I suppose. It'd just take a lot of time because you'd have to put the gear in too. So, unless you want a few days of your life wasted, I would
nt do it.
 

Hitzel

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You can't make a tier list, cause that means you have to put the gear into the list too, Head, Body and Foot + Sub Abilities.

It also depends on the situation too, what map and what mode so the multipliers of this tier list will almost be impossible to make.

Tier lists still just makes a paradoxal meta anyway with anyone having "low tier" weapon thinking their weapons are bad due to "low tier" status, and will automatically go for "higher tiers" just concreting it's a "high tier" because some people decided it's that useful, and eventually they'll get better with the weapon and there you have the paradox of creating a "tier list" when people get good with "high tier" listed weapons in the first place.
Not really.

Generally, if a weapon has ONE set that makes it a higher tier, the whole weapon is considered high tier. For example, just because 3 mains and 9 subs of bomb range on non-scoped Custom E-Liter is bad doesn't mean that other standard builds don't earn the Custom E-Liter the right to be top tier.

I never understood this notion that people will drop weapons because a list says it's not top tier. People drop weapons when they can't win with them. Yes, they will consider the opinions of others when they are already deciding if they should drop the weapon or not, but overall if someone is able to win with a niche weapon they aren't going to drop it just because someone else tells them the weapon is bad. If they find that they can't win with the weapon anymore and become discouraged, then they will start looking for alternate weapons, even if no tier list exists.
 

MeTaGross

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Just adding my 2 cents, but there is no tier listing or anything like that, what we are all thinking of is a listing based off of learning curve. We all have examples of why some weapons are or are not bad, but there is always a counter to say that any weapon can be good. The reason we saw so many tentateks and gals before was because they had a lower learning curve than say, the nozzlenoses or the bamboozlers. You can make a tier list, but it is not actually a tier list, it is a list based off of learning difficulty, and even then it would have way too much variance of opinion.
 

Splatoon❤️

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Tier lists SEEM like a good idea at the time but the next moment your Dynamo roller just got absolutely recked by a low level nozzlenose

Seriously do which ever weapons you feel comfortable with losing is natural sometimes you will face teams that totally dominate but that will only be because they can note and communicate each other's actions better than your teams using weapons to accommodate that map is a good idea but make sure you can use them well for example. Tower control in Flounder heights I constantly use a splatterscope because I can use it well and It can focus on the objective well too however on urchin underpass splat zones I crash and burn with it so instead I use my Luna blaster

If it doesn't work switch weapons don't stick to one weapon because it's on your tier list and all the other fresh squids are doing it pick what you want
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MeTaGross

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On an actual strategical/thoughtful note, part of the reason this list can't really exist, the weapon that starts the combat will probably win. The dynamo can probably one-shot the nozzlenose if it comes within 10 feet, but if it's the nozzlenose d then it can burst bomb the roller to death, and the vanilla can hit it with disrupters and beat it in a longer shootout, or either weapon can just rush in and catch the other weapon off-guard.
 

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