Yes, all sets are pre-confirmed. It should be possible to get every set, but they most likely appear at random times, due to the nature of the shops, so check daily.This has broken my heart in many ways. :(
So are all the sets pre confirmed? Or is it possible to get every combination, they are just at the store at random times?
Most likely not all combos are available. As others have said for balances sake. It is much easier to balance a weapon if you know what it can and can't have.This has broken my heart in many ways. :(
So are all the sets pre confirmed? Or is it possible to get every combination, they are just at the store at random times?
Someone showed that Ammo Knights' stock never changes. All sets are always available, you just have to be a certain level to buy some of them.Yes, all sets are pre-confirmed. It should be possible to get every set, but they most likely appear at random times, due to the nature of the shops, so check daily.
Note: A lot of this are my assumptions on how it will work. The only thing I know is that there are different sets for each weapon, and that they are preset.
Wait, so 1 star gear can level up to 3 stars? Then what is the point of Spike adding slots then? I thought 1 star gear just stayed like that.I don't want to beat the drum, but yes if you just now found out about this I am sorry. But yes this was confirmed that the weapons were put in a preset, you could also see examples in the 5.7.2015 Direct when they visited the weapon shop. However the customization really comes down to the gear you wear with their Abilities.
Basically your consists of your hat/glasses, shirt/top, and shoes. Each one has a main ability that can't be changed but also as you level up the gear they will gain star levels up to 3. You will gain a random Ability per star that can be rerolled through the Spike NPC. And thanks to GameXplain, we now know that abilities stack so fine-tuning your gear I think will be an intricate part of the customization and I'm sure will hit that itch people want.
I think it can go up to four or five? I believe that's the point of Spike adding slots. I thought a video mentioned it maxed out at 5?Wait, so 1 star gear can level up to 3 stars? Then what is the point of Spike adding slots then? I thought 1 star gear just stayed like that.
I believe the star count is for how many additional abilities a piece of gear can have since I think every piece of gear comes with 1 that can't be rerolled. I think a 3 star is the maximum that we've seen so far, which gives every gear slot a total of 4 abilities.I think it can go up to four or five? I believe that's the point of Spike adding slots. I thought a video mentioned it maxed out at 5?
also it's better that loadouts are locked, certain secondary and special weapons would never see the light of day if you could just swap them out with something better/preferable
this way you have to work with what you have, and can't change a loadout to suit your needs. That's what equipment is for anyways :]]]
Can confirm from TF2 randomizer servers that weapons that were never intended to be used together can be hilariously OP.This is 100% a balance measure, I can already see some weapon combos that would be the equivalent to giving the TF2 Scout a Flamethrower and a Sandvich.
It also prevents mass centralizing, where everyone goes "Charger/Ink Wall/Kraken is the best" then every Squad fight has these loadouts forever.
Plus they'e gonna be releasing more sets like, weekly, this isn't a bad thing and encourages you to play around your weaknesses.