Lynnie
Inkling
In this thread we discuss carbon roller deco, gear builds for it, team comps surrounding it, and general discussing the (no bias) best weapon in the franchise.
currently running something similar but ive found a sub of ink recovery to also be kinda nice for defense. we do be chucking bursts.this is the build ive been using for the past few months but im considering dropping sub power up for more utility subs/swim speed
.5 sub saver is an interesting build, the only threshold i can see is 5 flicks after double burst bomb?? Imo running 3 is the max you should be running because its 4 flicks for a double burst bomb and you are sacrificing a significant amount of slots for thatThis is my current gear set, might make some changes laterView attachment 8835
you're movin slow af with this. and even with scu you aren't getting zookas. maybe fit some ssu in there.This is my current gear set, might make some changes laterView attachment 8835
.5 sub saver is an interesting build, the only threshold i can see is 5 flicks after double burst bomb?? Imo running 3 is the max you should be running because its 4 flicks for a double burst bomb and you are sacrificing a significant amount of slots for that
This advice is pretty helpful, especially as I don't dig too deep into ability points. I'll definitely be making some changes, I'll let you guys know how it goesyou're movin slow af with this. and even with scu you aren't getting zookas. maybe fit some scu in there.
sendou.ink is a great resource to optimise your builds, i recommend looking at some top carbon builds if you intend to try and improve it furtherThis advice is pretty helpful, especially as I don't dig too deep into ability points. I'll definitely be making some changes, I'll let you guys know how it goes
I like to run .1 always its still useful for avoiding some damage from any bombs when sharking which can be a deciding factor on whether you win, lose, or trade the interaction@Funky_Eevee How do you feel about bomb defense? I usually have an alt build w a sub of bdef on it but I find it's too matchup specific to run regularly. I only really use it when I'm against Vslosh or like a stamp/splash comp that's gonna chip me a lot
not who you were pinging ofc but you might also want to consider that sub resist reduces the length of point sensor, marker and mine tracking effects on you. at least if you're playing solo id have a sub on you.@Funky_Eevee How do you feel about bomb defense? I usually have an alt build w a sub of bdef on it but I find it's too matchup specific to run regularly. I only really use it when I'm against Vslosh or like a stamp/splash comp that's gonna chip me a lot
Good point, but don't really mind being marked that much, I just have to switch up my playstyle. Especially in a meta where sensor weapons aren't that common and I usually have to wait for cooler before pushing anyways. In my experience bdef just doesn't come into play often enough for me to warrant using it over more ssu but I could be wrong.not who you were pinging ofc but you might also want to consider that sub resist reduces the length of point sensor, marker and mine tracking effects on you. at least if you're playing solo id have a sub on you.
if you're getting enough value out of the single sub of ssu, iss, qsj, or whatever else you're using in place of where a sub resist could be, then it's worth it. but i would consider the value you're getting from your alternative option.Good point, but don't really mind being marked that much, I just have to switch up my playstyle. Especially in a meta where sensor weapons aren't that common and I usually have to wait for cooler before pushing anyways. In my experience bdef just doesn't come into play often enough for me to warrant using it over more ssu but I could be wrong.
read my extremely long post it will have suggestionsThese are my current builds for carbon. Any suggestions?
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my philosophy with roller builds since splatoon 1 isn't "how much ssu should I be running" it's "how little of everything else can I afford to run for more ssu." Even if it's just a slight increase in movement it's worth it. I still like bdef just situationallyif you're getting enough value out of the single sub of ssu, iss, qsj, or whatever else you're using in place of where a sub resist could be, then it's worth it. but i would consider the value you're getting from your alternative option.
if you want to make the concept for the first build work, i might give up the sub of special charge for qr (edit: at the very least. you may want to trade off a little more even)These are my current builds for carbon. Any suggestions?
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