Clash blaster: doomed enternal

youre_a_squib_now

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Really, because that's primarily what I'm hearing. "Clash is annoying and unhealthy, so might as well cut it".
Is clash being annoying and unhealthy not a perfectly good reason to cut it? I'm not going to elaborate further here, others have explained this plenty.

"My main didn't get the kit I wanted, so might as well cut other people's weapons"
No one is saying that though?? The discussion has been a lot more complex than just "Clash is annoying".
Really, because that's primarily what I'm hearing.
As for these two... can you provide examples of anyone here actually saying either of these? I don't see any.

edit: I do see that people are using not having third kits and the clash blaster being annoying as reasons to remove it. But they have reasoning to back it up (which they have explained) and aren't just doing it out of salt like you are saying.
 

isaac4

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Really, because that's primarily what I'm hearing. "Clash is annoying and unhealthy, so might as well cut it". "My main didn't get the kit I wanted, so might as well cut other people's weapons". Really, you could say that about almost any weapon in the game. Like I just said, I'm glad the people making these suggestions aren't anywhere near the actual development team.
What do you think we mean when we say "unhealthy" because to me it seems like you have a very different idea of what it's supposed to mean?
This also has nothing to do with Clash having better kits than other weapons.
The point made about kits is how the large quantity of main weapons might have played a factor in no 3rd kits for S3 (assuming we won't get them at the last second) and that problem will only get worse as the series moves forward.
Main weapons will have to be cut and I think it makes sense for something like Clash to be one of the first ones to go considering how much better designed most other main weapons are with room for more skill expression and a higher skill ceiling.
 

McSquid82

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Look at the last sentence of Missingno's last post and you'll see the part about kits. And this entire thread basically boils down to how annoying the Clash Blaster is. I get it, sometimes I find it annoying to fight against too. However, if you look at the entire history of the weapon, aside from one minor inking nerf, the Clash has gotten nothing but buffs. To even get to the state where it's talked about now is why it needed them. It's in the same boat as brushes and the Aerospray. Highly annoying to fight against, sure but that's not a reason to remove it.

One last thing, I have no idea why everyone is so set on third kits when the real problem is balancing the weapons (main, sub and special) that already exist. If you're going to remove weapons, it's best to remove the problem specials. The vast majority of the problem weapons wouldn't be nearly as much problems if the other factors were actually addressed. Nobody says anything about the abilities that are enabling the things that people complain about.
 

isaac4

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Look at the last sentence of Missingno's last post and you'll see the part about kits. And this entire thread basically boils down to how annoying the Clash Blaster is. I get it, sometimes I find it annoying to fight against too. However, if you look at the entire history of the weapon, aside from one minor inking nerf, the Clash has gotten nothing but buffs. To even get to the state where it's talked about now is why it needed them. It's in the same boat as brushes and the Aerospray. Highly annoying to fight against, sure but that's not a reason to remove it.
You mean this part?
Actually, I think the cracks are already showing, having too many main weapons is why we only got two kits each in S3. I would rather have a focused pool of fewer main weapons with more kits, especially if those fewer weapons can be better balanced and better designed.
While I don't think that too many main weapons is the main reason for only getting 2nd kits, he's not saying he wants Clash gone because it's annoying or because it "stole" his main weapons chance at a good kit.
The point being made is that if the Splatoon series needs to start cutting main weapons then the weapons that get to stay should be the ones that can be better balanced, allowing for more options through kit variety and different playstyles (correct me if I'm wrong @missingno).
I'm sure you understand the position Clash is in right now. It's impossible to buff the weapon out of low tier without making it a real problem for casual players. Weapons shouldn't be designed in a way where being low tier is the only way to keep them balanced.
 

OnePotWonder

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It's in the same boat as brushes and the Aerospray. Highly annoying to fight against, sure but that's not a reason to remove it.
I disagree! Aerospray is literally second on the chopping block for most of the people here, I assume. A playstyle that’s nothing but special spam isn’t healthy either.

The overarching point, McSquid, is that Clash Blaster is poorly designed. It has no depth or strategy in its gameplay. It has severe weaknesses that cannot be alleviated without running the risk of the weapon becoming completely overpowered at low levels of play. There is no positive in keeping it in the series in its current state, especially not over at least trying to rework it.

Try to see the bigger picture instead of just defending annoying weapons under the premise that people only want to get rid of them because they’re annoying.
 

youre_a_squib_now

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There is no positive in keeping it in the series in its current state, especially not over at least trying to rework it.
I disagree. There is one positive: people who currently play and enjoy it wouldn't have to switch to something else.

That doesn't mean that this positive isn't plenty outweighed by the negatives, but I think it's still important to acknowledge.
 

OnePotWonder

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I disagree. There is one positive: people who currently play and enjoy it wouldn't have to switch to something else.

That doesn't mean that this positive isn't plenty outweighed by the negatives, but I think it's still important to acknowledge.
With all due respect, I'm not the type of person to feel sympathy towards Clash Blaster players. That's all the more reason to remove or rework the weapon in my eyes; a cold plate of justice.
 

McSquid82

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With all due respect, I'm not the type of person to feel sympathy towards Clash Blaster players. That's all the more reason to remove or rework the weapon in my eyes; a cold plate of justice.
The last thing I'm going to say to you is something I feel I need to keep reminding you of. We both have extremely different opinions as to what constitutes game balance. But at the end of the day, neither of us are developers. In other words, it doesn't matter what our opinions are. We have no say in how the game is balanced, no matter how strongly we feel, and that's where we differ. I can accept that the developers know what's best for this series, and if something becomes a problem in their eyes, not ours, they'll do something about it. Evidently, they don't see the Clash the same way you do, and what you want doesn't matter to them. Sorry, OPW.
 

missingno

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Cutting weapons just for the sake of salt over losing to them and kits is the worst take I've ever heard on Squidboards.
That isn't what I said at all though? Like come on, please read what I actually wrote instead of putting words in my mouth.
 

McSquid82

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That isn't what I said at all though? Like come on, please read what I actually wrote instead of putting words in my mouth.
You still want it cut. That's all that matters and you definitely said that. And in the last sentence of your post you specifically mentioned kits. Your words not mine.
 

missingno

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I do think cutting things is a healthy and normal part of any long running series. But not for the reasons you made up and put in my mouth.

I'm willing to have a discussion with you on this, but you need to act in good faith and not misrepresent my position.

Let me reiterate the question I asked in my post that you clearly did not read:
Do you think it is 'unfair' that Robo-Ky isn't in Guilty Gear Strive?

If you can answer this question, you will get at least a little bit closer to the point that I am trying to make here.
 
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