The Goomy
Inkling
- Joined
- Jun 24, 2015
- Messages
- 13
- NNID
- IAmTheGoomy
Hey everyone! I’ve been playing a lot of Splatoon, and one of my favorite things about it is definitely how balanced all of the guns are. I am currently at A+(99)
Proof of rank:
https://www.reddit.com/r/splatoon/comments/3d9pv7/i_finally_did_it_i_plan_on_posting_a_full_weapons/).
I noticed that there really is nothing on here that’s a comprehensive list of all of the guns in the game, so I wanted to create a Weapons Guide! This will entail basic information about each gun, the best gamemodes/maps to use the gun on, and the counters to each gun.
Note: Some of this is opinion based, and I hope this opens up good discussion about the weapons in the game!
Note 2: I will mark guns I’ve used extensively with an (*)
Note 3: The format next to the gun will be (Range/(Damage/Impact/Ink Speed/Charge Rate)/(Fire Rate/Weight/Mobility))
I'm excited to bring you this as it took like 8 hours to complete!
.52 Gal (50/70/30) - Shooter, Sub: Splash Wall, Special: Killer Wail
The .52 Gal is definitely one of the better guns in the game. Its range is pretty long for a gun that has a lot of power, and it is fairly ink efficient. The .52 Gal holds the honor with the .52 Gal Deco of being one of the only guns in the game capable of getting a 2HKO. In addition, access to the Splash Wall allows for the gun to work amazingly well to control crucial points in ranked battles. The Killer Wail, however, is not very useful baring Tower Control. Definitely one of the better guns in the game, and should be used a fair amount. One thing to keep in mind is the fairly slow fire rate, so don’t rush into battle head on with this.
Best Gamemode: Tower Control
Best Maps: Saltspray Rig/Walleye Warehouse
Worst Map: Kelp Dome
Best Counter: Dual Squelcher
Grade: B+
.52 Gal Deco* (50/70/30) – Shooter, Sub: Seeker, Special: Inkstrike
Personally one of my favorite sets in the game. This does not mean, however, that it is a great set. I actually believe the .52 Gal Deco is worse than its brother gun. It is still capable of getting a 2HKO, which is amazing. However, Seekers are definitely one of the worst sub slots in the game. Their easily avoided for the most part, and cannot be thrown over objects. This gives the gun a limited range feeling, as you can’t really reach opponents you can’t see. The Inkstrike somewhat mitigates this issue, but it is still difficult to get kills at long range and control the map. The fact that it’s a 2HKO weapon saves this gun and makes it usable for sure.
Best Gamemode: Splat Zones
Best Map: Port Mackeral/Walleye Warehouse
Worst Map: Blackbelly Skatepark
Best Counter: Good Splat Bomb/Suction Bomb play
Grade: B
.96 Gal* (68/80/15) – Shooter, Sub: Sprinkler, Special: Echolocator
The .96 Gal is simply an amazing weapon. Its range is incredible for a weapon with 80 damage, but it takes extreme accuracy and patience to use. It’s a 3HKO from its effective range, and does an excellent job at keeping the opponents at bay with its excellent range. The Sprinkler is an amazing sub for this gun, as it allows it to ink areas it cannot fight its way directly into. The team support continues with the Echolocator, which shows your entire team the enemy’s location. However, the set can struggle in Tower Control, as most of that play is in close quarters, so it’s limited to Splat Zones and Turf war, really. This gun can perform well on every map, which sets it apart.
Best Gamemode: Splat Zones
Best Map: Bluefin Depot/Urchin Underpass
Worst Map: None
Best Counter: Jumping Blasters
Grade: A
.96 Gal Deco* (68/80/15) – Shooter, Sub: Splash Wall, Special: Kraken
The .96 Gal Deco is an amazing weapon, that basically fills the void the .96 Gal leaves in Tower Control. The Splash Wall is a highly underrated sub that can work effectively in all game modes, but takes practice to learn. This weapon is amazing in Tower Control as you can place Splash Walls in front of the tower and help support the tower forward. You can even bounce it off walls and land it onto the tower. In addition, it’s useful for the last 20 step push as the Kraken allows you to guaranteed hold the tower. It’s power is the same as the .96 Gal, which is amazing. This gun makes a perfect set of a gun that works in Splat Zones (.96 Gal), and one that works in Tower Control (.96 Gal Deco)
Best Gamemode: Tower Control
Best Map: Kelp Dome/Urchin Underpass
Worst Map: Blackbelly Skatepark
Best Counter: Rollers
Grade: A
Aerospray MG* (32/20/100) – Shooter, Sub: Seeker, Special: Inkzooka
Ah, the Aerospray MG. One of the most used weapons at the game’s release, and for good reason. It excels in the Turf War atmosphere, as it covers turf at an ink-redible rate (n_n). This gun is amazing for covering a lot of ground quickly to try to give your team support, as well as scoring points in Turf War. However, again, the seeker is not good for the Aerospray, as its crippling range is even less since you cannot throw bombs over walls with it. The Inkzooka definitely helps this problem, as you can quickly charge it and increase your effective range with it. I would say, unfortunately, that this is a gun best used outside of ranked due to its range, and lack of offensive pressure.
Best Gamemode: Turf War
Best Map: Kelp Dome/Blackbelly Skatepark
Worst Map: Bluefin Depot
Best Counters: Anything with decent range
Grade: C+
Aerospray RG (32/20/100) – Shooter, Sub: Ink Mine, Special: Inkstrike
The Aerospray RG is a brother weapon to the Aerospray MG, and unfortunately, it is probably the worst of the two. With identical stats, the only difference between the two guns in the full load-out. The Ink Mine is up there with the Seeker as one of the worst sub weapons in the game, especially for a gun that already has limited range. A gun like this would love to be able to extend its range with Splat/Suction Bombs. The Inkstrike is always a useful special, and it gets filled quickly due to the rate at which the Aerospray covers turf. Useful for claiming zones in Splat Zones, but does not extend the effective range of the weapon. This makes it a pretty pedestrian class.
Best Gamemode: Turf War
Best Map: Kelp Dome/Blackbelly Skatepark
Worst Map: Port Mackeral
Best Counters: Anything with decent range or Splat/Suction Bombs
Grade: C
Blaster (32/83/20) – Shooter, Sub: Disruptor, Special: Killer Wail
The key to using Blasters is the ability to deal big damage, while not having to hit the opponent. The Blaster is actually pretty decent at hitting the opponents with its passable range of 32, as well as the fact that the minimum damage it can deal with splash damage is 50 points. The Disruptor is not a Sub that is heavily distributed and works nicely to cripple an opponent for easy around the corner kills. The Killer Wail, however, is not incredibly useful outside of Tower Control. Speaking of Tower Control, every blaster (baring one) is good in that game mode since it’s good at getting kills on the tower. One thing that can be abused with Blasters is the minimum effective range. Getting very close to them makes it such that they have to directly hit you to kill.
Best Gamemode: Tower Control
Best Map: Saltspray Rig/BlackBelly Skatepark
Worst Map: Arowana Mall
Best Counter: Getting close
Grade: B-
Carbon Roller* (23/65/60) – Roller, Sub: Burst Bomb, Special: Inkzooka
The Carbon Roller is completely different than any of the other rollers. What separates it is the ability to flick the roller incredibly quickly. In addition, the Carbon Roller moves quickly and does not give the feeling of being weighed down like the other rollers. Unfortunately, this means that the range as well as the ability to roll over people is mitigated. The Burst Bomb gives the Carbon Roller some immediate offensive pressure and range, as they can be tossed out in dangerous situations. This is a great weapon for maps that you can sneak up on people. Finally, the Inkzooka is always amazing and adds to the effective range of the weapon.
Best Gamemode: Splat Zones
Best Map: Blackbelly Skatepark/Moray Towers
Worst Map: Kelp Dome
Best Counter: Ranged Weapons
Grade: B
Classic Squiffer (65/70/60) – Charger, Sub: Point Sensor, Special: Bubbler
The Classic Squiffer is similar to the Carbon Roller in that it is different than the rest of the chargers. It is effective at keeping the opponent at range, and can really put pressure on the opponent given good play, but its range is relatively low. The main pro of using this weapon is the incredibly fast charge rate. However, being outranged by things like the .96 Gal is a little upsetting. The Point Sensor is useful for this weapon, as you can reveal your opponents to take them out from range. The Bubbler is always good, but is not incredibly useful on this weapon as you are usually standing back from the action.
Best Gamemode: Splat Zones
Best Map: Blackbelly Skatepark/Kelp Dome
Worst Map: Arowana Mall
Best Counter: Grenade + Rushing up on them
Grade: B-
Custom Blaster (25/70/20) –Shooter, Sub: Point Sensor, Special: Bubbler
The Custom Blaster is the perfect culmination of the elements of a good blaster. It has really excellent damage, decent range (for its class), and good fire rate (for its class). These abilities combined form a really solid blaster that can keep amazing offensive pressure, and can be effective at getting damage at choke points (like the tower in Tower Control). Point Sensors are always useful as they reveal opponents locations and allow for easy kills around corners. The Bubbler is an amazing special for short ranged guns as you are generally near the action and can get surprise kills/spread the love to teammates.
Best Gamemode: Tower Control
Best Map: Urchin Underpass/Blackbelly Skatepark
Worst Map: Arowana Mall
Best Counter: Minimum Effective Range
Grade: A
Proof of rank:
https://www.reddit.com/r/splatoon/comments/3d9pv7/i_finally_did_it_i_plan_on_posting_a_full_weapons/).
I noticed that there really is nothing on here that’s a comprehensive list of all of the guns in the game, so I wanted to create a Weapons Guide! This will entail basic information about each gun, the best gamemodes/maps to use the gun on, and the counters to each gun.
Note: Some of this is opinion based, and I hope this opens up good discussion about the weapons in the game!
Note 2: I will mark guns I’ve used extensively with an (*)
Note 3: The format next to the gun will be (Range/(Damage/Impact/Ink Speed/Charge Rate)/(Fire Rate/Weight/Mobility))
I'm excited to bring you this as it took like 8 hours to complete!

The .52 Gal is definitely one of the better guns in the game. Its range is pretty long for a gun that has a lot of power, and it is fairly ink efficient. The .52 Gal holds the honor with the .52 Gal Deco of being one of the only guns in the game capable of getting a 2HKO. In addition, access to the Splash Wall allows for the gun to work amazingly well to control crucial points in ranked battles. The Killer Wail, however, is not very useful baring Tower Control. Definitely one of the better guns in the game, and should be used a fair amount. One thing to keep in mind is the fairly slow fire rate, so don’t rush into battle head on with this.
Best Gamemode: Tower Control
Best Maps: Saltspray Rig/Walleye Warehouse
Worst Map: Kelp Dome
Best Counter: Dual Squelcher
Grade: B+

Personally one of my favorite sets in the game. This does not mean, however, that it is a great set. I actually believe the .52 Gal Deco is worse than its brother gun. It is still capable of getting a 2HKO, which is amazing. However, Seekers are definitely one of the worst sub slots in the game. Their easily avoided for the most part, and cannot be thrown over objects. This gives the gun a limited range feeling, as you can’t really reach opponents you can’t see. The Inkstrike somewhat mitigates this issue, but it is still difficult to get kills at long range and control the map. The fact that it’s a 2HKO weapon saves this gun and makes it usable for sure.
Best Gamemode: Splat Zones
Best Map: Port Mackeral/Walleye Warehouse
Worst Map: Blackbelly Skatepark
Best Counter: Good Splat Bomb/Suction Bomb play
Grade: B

The .96 Gal is simply an amazing weapon. Its range is incredible for a weapon with 80 damage, but it takes extreme accuracy and patience to use. It’s a 3HKO from its effective range, and does an excellent job at keeping the opponents at bay with its excellent range. The Sprinkler is an amazing sub for this gun, as it allows it to ink areas it cannot fight its way directly into. The team support continues with the Echolocator, which shows your entire team the enemy’s location. However, the set can struggle in Tower Control, as most of that play is in close quarters, so it’s limited to Splat Zones and Turf war, really. This gun can perform well on every map, which sets it apart.
Best Gamemode: Splat Zones
Best Map: Bluefin Depot/Urchin Underpass
Worst Map: None
Best Counter: Jumping Blasters
Grade: A

The .96 Gal Deco is an amazing weapon, that basically fills the void the .96 Gal leaves in Tower Control. The Splash Wall is a highly underrated sub that can work effectively in all game modes, but takes practice to learn. This weapon is amazing in Tower Control as you can place Splash Walls in front of the tower and help support the tower forward. You can even bounce it off walls and land it onto the tower. In addition, it’s useful for the last 20 step push as the Kraken allows you to guaranteed hold the tower. It’s power is the same as the .96 Gal, which is amazing. This gun makes a perfect set of a gun that works in Splat Zones (.96 Gal), and one that works in Tower Control (.96 Gal Deco)
Best Gamemode: Tower Control
Best Map: Kelp Dome/Urchin Underpass
Worst Map: Blackbelly Skatepark
Best Counter: Rollers
Grade: A

Ah, the Aerospray MG. One of the most used weapons at the game’s release, and for good reason. It excels in the Turf War atmosphere, as it covers turf at an ink-redible rate (n_n). This gun is amazing for covering a lot of ground quickly to try to give your team support, as well as scoring points in Turf War. However, again, the seeker is not good for the Aerospray, as its crippling range is even less since you cannot throw bombs over walls with it. The Inkzooka definitely helps this problem, as you can quickly charge it and increase your effective range with it. I would say, unfortunately, that this is a gun best used outside of ranked due to its range, and lack of offensive pressure.
Best Gamemode: Turf War
Best Map: Kelp Dome/Blackbelly Skatepark
Worst Map: Bluefin Depot
Best Counters: Anything with decent range
Grade: C+

The Aerospray RG is a brother weapon to the Aerospray MG, and unfortunately, it is probably the worst of the two. With identical stats, the only difference between the two guns in the full load-out. The Ink Mine is up there with the Seeker as one of the worst sub weapons in the game, especially for a gun that already has limited range. A gun like this would love to be able to extend its range with Splat/Suction Bombs. The Inkstrike is always a useful special, and it gets filled quickly due to the rate at which the Aerospray covers turf. Useful for claiming zones in Splat Zones, but does not extend the effective range of the weapon. This makes it a pretty pedestrian class.
Best Gamemode: Turf War
Best Map: Kelp Dome/Blackbelly Skatepark
Worst Map: Port Mackeral
Best Counters: Anything with decent range or Splat/Suction Bombs
Grade: C

The key to using Blasters is the ability to deal big damage, while not having to hit the opponent. The Blaster is actually pretty decent at hitting the opponents with its passable range of 32, as well as the fact that the minimum damage it can deal with splash damage is 50 points. The Disruptor is not a Sub that is heavily distributed and works nicely to cripple an opponent for easy around the corner kills. The Killer Wail, however, is not incredibly useful outside of Tower Control. Speaking of Tower Control, every blaster (baring one) is good in that game mode since it’s good at getting kills on the tower. One thing that can be abused with Blasters is the minimum effective range. Getting very close to them makes it such that they have to directly hit you to kill.
Best Gamemode: Tower Control
Best Map: Saltspray Rig/BlackBelly Skatepark
Worst Map: Arowana Mall
Best Counter: Getting close
Grade: B-

The Carbon Roller is completely different than any of the other rollers. What separates it is the ability to flick the roller incredibly quickly. In addition, the Carbon Roller moves quickly and does not give the feeling of being weighed down like the other rollers. Unfortunately, this means that the range as well as the ability to roll over people is mitigated. The Burst Bomb gives the Carbon Roller some immediate offensive pressure and range, as they can be tossed out in dangerous situations. This is a great weapon for maps that you can sneak up on people. Finally, the Inkzooka is always amazing and adds to the effective range of the weapon.
Best Gamemode: Splat Zones
Best Map: Blackbelly Skatepark/Moray Towers
Worst Map: Kelp Dome
Best Counter: Ranged Weapons
Grade: B

The Classic Squiffer is similar to the Carbon Roller in that it is different than the rest of the chargers. It is effective at keeping the opponent at range, and can really put pressure on the opponent given good play, but its range is relatively low. The main pro of using this weapon is the incredibly fast charge rate. However, being outranged by things like the .96 Gal is a little upsetting. The Point Sensor is useful for this weapon, as you can reveal your opponents to take them out from range. The Bubbler is always good, but is not incredibly useful on this weapon as you are usually standing back from the action.
Best Gamemode: Splat Zones
Best Map: Blackbelly Skatepark/Kelp Dome
Worst Map: Arowana Mall
Best Counter: Grenade + Rushing up on them
Grade: B-

The Custom Blaster is the perfect culmination of the elements of a good blaster. It has really excellent damage, decent range (for its class), and good fire rate (for its class). These abilities combined form a really solid blaster that can keep amazing offensive pressure, and can be effective at getting damage at choke points (like the tower in Tower Control). Point Sensors are always useful as they reveal opponents locations and allow for easy kills around corners. The Bubbler is an amazing special for short ranged guns as you are generally near the action and can get surprise kills/spread the love to teammates.
Best Gamemode: Tower Control
Best Map: Urchin Underpass/Blackbelly Skatepark
Worst Map: Arowana Mall
Best Counter: Minimum Effective Range
Grade: A