Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Of my 3 accounts I played CHydra for 100% of my S Patrick account for Splatfest. It actually made for a pretty smooth path to royalty :) I tried it a bit on my Spongebob S account but things didn't go so well. But NO weapon went well for that one, it was constant losses whittling royalty 1-2 points at a time.Very fun weapon. I first tried it out a couple of weeks ago as a joke and ended up having lots of fun with it. I used it through the entirety of the last splatfest and lost half of the matches but got good k/d's through out (I guess it's not the greatest for Turf Wars). The weapon has like double the charge time of the Heavy Splatling and not even an entire bar of extra range to compensate for it, but I think the recent buff might give it a reason to exist. Those 3-hit kills are brutal. I was hoping for a range buff, but I think that will do. And the kit is just about perfect for it: Sprinklers help with charging the Bubbler; mitigate the Hydra's weakness at establishing stage control; and can be used to bait opponents. As for abilities, Run Speed Up made a world of difference for me (I'm currently running the equivalent of 4 mains of it along with Ink resistance & Swim Speed Up). Before it just seemed like a fun weapon, but after stacking run speed it starts to actually feel viable on a competitive level. I think the weapon will ultimately have a place in the meta game. Where charger weapons have a definite advantage over it in terms of being able to one-shot opponents and being able to do it from greater distances, I feel that the Hydra can counter rush down tactics more effectively (especially when they're using ninja squid): a charger can be easy to bum-rush if they miss a crucial shot at close range, but a Hydra will rip the opponent to shreds. In short terms, the Hydra (and shooters in general) have the advantage of having a significant room of error while charger weapons have none (obviously the hypothetical e-liter user that has absolutely perfect accuracy will put the Hydra to shame, but it would put to shame every other weapon in the game as well).
For those who are new to the weapon I recommend 2 things:
1. Make a habit of charging up shots while hiding behind objects and try to surprise opponents by shooting at them from unexpected angles. Being unpredictable is key - especially for dealing with enemy chargers. But also be careful not to overextend yourself.
2. If you're not satisfied with it at first, try it out with stacked run speed if you haven't already. It will feel a lot less tanky.
It's not just you! When I first started with hydra I focused on run speed and honestly I didn't find it helped much. It felt a little more mobile for dodging and weaving with close range enemies, but ultimately a hydra's still too slow no matter how much run speed I stack on it. I've been focusing on a mix of Special Saver and Special charge to just keep the bubblers churning out 24/7. It's the only weapon I do that. Most weapons I feel like I'm limiting the main gun to focus on specials, but for CHydra I don't think it hurts at all.Sometimes, I feel like I'm the only Hydra main who doesn't use Run Speed and doesn't see it as very necessary at all. xD I don't know. I never felt like the Run Speed Up made too much of a difference, so I abandoned it in favor of Ink Saver (Main) and Special Charge Up. :p The Hydra feels mostly just about adjusting to the speed and range. It's fairly similar to running a Heavy in a very defensive manner once you get used to the slower speed but longer range.