make up your mind with dynamo dawgDynamo's vertical should do 100 damage minimum
Dude, I wanna play Big Swig competitively so hard, but my team doesn't believe in it :(Splatoon 3 is a better game than Splatoon 2 in a vacuum but fails harder as a sequel.
I don't know if that's even actually a hot take so uhhh lemme throw in, swig express is flying under the radar, main weapon is insane and with rain buffs I don't think the kit is holding it back as hard as you'd think.
well you gotta prove yourself on it too, i genuinely think it's the hardest roller. good luck though maybe you'll convince them if you work for itDude, I wanna play Big Swig competitively so hard, but my team doesn't believe in it :(
Dude absolutely. I think the alleys on that map were a lot better on paper than in practice. There is nothing stopping people from just sitting back in mid by their glass and covering not only mid, but also every approach option from both alleys outside of maybe the grate bridge on some modes. Still way nicer than most maps on defense though and it's nice that they exist but I wish they reached a bit further.Robo RO-men was an overhyped map, don't get me wrong it's still a really good map but the best in the series? Imo it doesn't hold a candle to the best maps in s1 for me like mahi and flounder
Pencil should be the longest range weapon in the game. Nerf both liters range and give it liter scopes old range.
Make each shot do 200 damage and make the specials 10p while you're at itPencil should be the longest range weapon in the game. Nerf both liters range and give it liter scopes old range.
cjr can be a fully agro weapon if you adjust your gear loadout to your personal playstyledoes anyone have any HOT takes? possibly RED HOT takes?
elaborate actually. im interested in your reasoningcjr can be a fully agro weapon if you adjust your gear loadout to your personal playstyle
see you get it.Make each shot do 200 damage and make the specials 10p while you're at it