Ok.
So.
I'm going to try to reply to all your points.
There are a lot.
So first of all, I'm pretty sure I never contradicted myself. I never said that the jet squelcher was OP, I said it was
borderline OP. This means that it comes very close to being OP, and I personally believe that the Rapid blaster is also borderline OP, just better than the jet squelcher. This is my opinion, please respect it as I respect yours.
Despite the fairly insignificant buffs, what makes the jet squelcher so good (I won't use the word OP if it upsets you) in this game is because of changes in stage design and nerfs that made all its competitors less viable.
To solve the movement issue, just work in tandem with a teammate or run some ink resistance. It's not a big deal.
The dualie squelchers aren't very good (imo) at the moment because of their range (which is inferior to the jet squelcher) and their less support-oriented kit.
A weapon doesn't have to get lots of kills to be good (even though whenever I'm playing the jet I seem to manage to get 10+ kills with it). A support weapon with a ridiculously impressive stage presence that keeps the enemy team penned in at all times can still be really good (again, I won't use the word OP if it upsets you).
To stop yourself from getting rushed down, just be a little bit aware. Check your flanks and look at the map regularly, and throw poison mists at any potential troublemakers.
Ok so I called the squelcher a sniper, not a charger, due to its obscene range. If you want I can change it to 'ohmygosh if a long range weapon fights a melee weapon at close range the melee weapon will win!,
Again, still not exactly groundbreaking news, buddy.
I just feel like the Jet is a little bit of a brain dead weapon, that's why I prefer to use weapons that require finesse like the charger, or fancy footwork like the TTek and Sploosh.
@Flopps we should totally do twin squads together sometime.