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How to Calculate Ability Effects

Discussion in 'Competitive Discussion' started by Box, Sep 23, 2015.

  1. kesterstudios

    kesterstudios Inkster Jr.

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    kesterstudios
    I think the Defense Up calculations are wrong. For a weapon that does 28 damage, the calculations say that 1 Defense Up Main should reduce the damage to 26.7. but in game when I shoot the dummy with 1 Defense Up Main it does 26.5. For another example, a charger which does 40 damage uncharged should reduce the damage to about 38.1 with 1 Defense by the calculations, but in the game it does 37.9.

    After doing some calculations of my own, it seems 1 Defense Up Main reduces the damage by about 5.2%, not 4.8%. The other Defense Up calculations seem wrong too.
     
  2. MindWanderer

    MindWanderer Inkling Commander

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    Are there numbers for the effect of Special Duration Up on the vulnerability periods of Inkstrike and Killer Wail? It seems to be just minimum = no improvement, maximum = no vulnerability, but I like numbers to be sure.
     
  3. Creator438

    Creator438 Semi-Pro Squid

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    So I'm a little confused about what DU/frame speed means when you use it to calculate run speed and swim speed. Please educate me; what exactly does it mean (I'm asking b/c I'm pretty sure I won't just find an answer via Google search).
     
  4. ϛ(°³°)/`

    ϛ(°³°)/` Inkling Commander

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    Pretty sure it's "Distance unit per frame" where the distance unit is somewhat arbitrarily defined as the distance between lines at the testing facility. Length/Time is a measure of velocity.
     

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