HappyBear801
Inkling Fleet Admiral
Maybe the Hydra should be buffed to a 3-hit kill?
With the Hydra's rate of fire, it could potentially be too much. It would surpass the H-3 Nozzlenose and the Sploosh-o-matic o_OMaybe the Hydra should be buffed to a 3-hit kill?
I think it'd be decent if that happened.Maybe the Hydra should be buffed to a 3-hit kill?
Well, while lowering the rate of fire to counter it. Kind of like how in the latest patch the Point Sensor got a two-second nerf in exchange for getting a massive radius buff.With the Hydra's rate of fire, it could potentially be too much. It would surpass the H-3 Nozzlenose and the Sploosh-o-matic o_O
I'd like to bring this post up again.
If anyone cares, range difference of Heavy and Hydra Splatling.
In general I feel like Heavy does everything that Hydra can do and better even if it has less range. A more versatile weapon, I'll call it.
That's like me and seeker spamming. I ALWAYS crash and burn when i seeker spam. It's entirely the reason why i'm plateauing with my Rank at B.True. I had a match where I used the Hydra to lock down the enemy's left-hand side while the other team took care of the other areas, essentially boxing the enemy in. I rarely had to leave my perch, only when their charger user tried to snipe me.
Also, is it just me or does the Hydra make the game connectivity weird? I've had a few times wielding it where it took ages to get a match going, and there were a few times when people disappeared from the battle entirely. Once, I even saw someone on my team get a head start in inking before the match started. I don't think I ever experienced it as often with other weapons.
"If you play the weapon correctly" Is something that you can say with every single weapon, but that doesn't make the weapon itself any good. What can the Hydra do that other similar weapons (E-Liter/Jet Squelcher/Heavy Splatling) can't do, is something i'd rather like to hear.Sorry but that sounds much more like user error than the weapon itself. I have no trouble hitting my target a huge majority of the time, moving or not. The only trouble I have is against accurate chargers, and that usually leads to trade offs. There are some decent sized downsides to the Hydra, but none are nearly as detrimental as you are all making it out to be. If you play the weapon correctly, you will likely change your mind. Hell, some maps and modes I feel the Hydra absolutely destroys at. SZ in Port Makerel is ridiculous. I walked out of there with 19 - 3 (yes I'm S, as if that matters) one match, I was loving it.
Point is, you guys are doing what was done to the Bamboozler, that's fine, I'm just telling you you're wrong. :]
What the hell. . . Why are you trying to compare it to offensive weapons? Nothing compares to the ELiter, so that shouldn't be any point of reference. So that leaves the Heavy Splatling. What the Hydra is capable of doing is forcing opponents out of choke points, something the Heavy Splatling cannot. With Splat Bombs, you force people out of hiding allowing you to charge and tear them down as they try to protect whatever the objective may be. Splat bombs also act as a way of keeping the enemy away when they get too close. Simply look down, drop a splat bomb and continue to swim away. If they followed you, they likely got splatted, if not, then they have retreated and you are in a good position once again, yet another thing the Heavy Splatling cannot do, due to Splash Walls being absolutely terrible while being flanked. The last thing is simple, Inkstrike is atrocious, Echolocator only rounds out the arsenal of a supportive weapon, easy. I'll agree the range could be much better, that is undeniable, however it does have very key aspects the Heavy does not. Also, the Hydra is actually slightly more accurate than the heavy if you pay attention, which is nice."If you play the weapon correctly" Is something that you can say with every single weapon, but that doesn't make the weapon itself any good. What can the Hydra do that other similar weapons (E-Liter/Jet Squelcher/Heavy Splatling) can't do, is something i'd rather like to hear.
But honestly the fact that it takes so long just to get 9 points of extra range over the Heavy is one big problem for me, which it cannot reliably make use of because Splatlings aren't very accurate to begin with.
I beg to differ. It just cannot be used in active combat. Yes, Echolocator might fit this weapon better, but don't doubt a good Inkstrike user, especially one with the Heavy Splatling.The last thing is simple, Inkstrike is atrocious
Fine, it is decent at best. Inkstrike could have been replaced with literally any other special, and It'd be leagues better than it is now. Using Inkstrike as much as I did, I know how, when and where to use it. With that said it's still a pretty "meh" special.I beg to differ. It just cannot be used in active combat. Yes, Echolocator might fit this weapon better, but don't doubt a good Inkstrike user, especially one with the Heavy Splatling.
This is actually extremely important.Also, the Hydra is actually slightly more accurate than the heavy
In that case we would kind of end up in the same position, so nothing would trully change except a possible nerf to ink coverage due to the slower rate of fire. Now making a whole different Splatling with higher damage and different stats could be interestingWell, while lowering the rate of fire to counter it. Kind of like how in the latest patch the Point Sensor got a two-second nerf in exchange for getting a massive radius buff.
I have come to realize it's not bad per-say, but I really can't think of a proper reason to use the Hydra Splatling over the Heavy Splatling, unlike any other weapon in the game. And like I've said before in another thread, a weapon shouldn't be good just because of it's loadout.I'm not saying it's God incarnate, but it is VERY far from as bad as you are all making it out to be.
I'll have to check it out in the firing range >_>This is actually extremely important.
Uhm. . . That's exactly what defines whether a weapon is "good" or not. Try telling that to the Tentatek, Eliter 3K, .96 Gal Deco, and Dynamo Roller. . .I have come to realize it's not bad per-say, but I really can't think of a proper reason to use the Hydra Splatling over the Heavy Splatling, unlike any other weapon in the game. And like I've said before in another thread, a weapon shouldn't be good just because of it's loadout.
I'd like to argue otherwise, as those weapons have specific points that make people like them more (especially in a competitive scenario), but that's just going to derail the thread so I'll leave it as isUhm. . . That's exactly what defines whether a weapon is "good" or not. Try telling that to the Tentatek, Eliter 3K, .96 Gal Deco, and Dynamo Roller. . .
Hey man, i'm not trying to attack you personally. Just hoping for a decent argument, no offense meant.What the hell. . . Why are you trying to compare it to offensive weapons? Nothing compares to the ELiter, so that shouldn't be any point of reference. So that leaves the Heavy Splatling. What the Hydra is capable of doing is forcing opponents out of choke points, something the Heavy Splatling cannot. With Splat Bombs, you force people out of hiding allowing you to charge and tear them down as they try to protect whatever the objective may be. Splat bombs also act as a way of keeping the enemy away when they get too close. Simply look down, drop a splat bomb and continue to swim away. If they followed you, they likely got splatted, if not, then they have retreated and you are in a good position once again, yet another thing the Heavy Splatling cannot do, due to Splash Walls being absolutely terrible while being flanked. The last thing is simple, Inkstrike is atrocious, Echolocator only rounds out the arsenal of a supportive weapon, easy. I'll agree the range could be much better, that is undeniable, however it does have very key aspects the Heavy does not. Also, the Hydra is actually slightly more accurate than the heavy if you pay attention, which is nice.
Again, it is most certainly not a weapon you can pick up and be successful with, like literally all the weapons you mentioned. It takes some time to get used to how it works in the heat of battle. Hell, I just recently picked up on Splat Bomb drop n' Run, and it most certainly acts as a good escape maneuver when needed. So we can agree on one thing, it needs more range.
I'm not sure where you shot from, or what exactly was going on in those pictures before, but there's a very noticeable difference in range. Not enough to warrant it miles better I'll admit, but enough to make a difference.
I'm not saying it's God incarnate, but it is VERY far from as bad as you are all making it out to be.