Nerfing SJ only on the tower would be nice. Instead of preventing tower jumps, perhaps cancel the stealth (show the jump point) if the player is jumping to the tower.2. Nerfing SJ to prevent you from jumping directly on to the Tower in TC - this last one particularly as it is the only tactic for which there does not exist a reliable way of stopping it
You're forgetting the "you can't attack while jumping" rule of SJ. You'd have to finish jumping and wait several frames first before you can begin the splash down animation. There's plenty of time for the alert player to take a stealth jumper out before they can get that off. It'd be similar to a dynamo jumping on tower and trying to 1hko you. Dangerous yes, but by no means broken or impossible to counter.Stealth Jump + Splash Down + Tower Control = Meteor on-demand
That is just speculation. That ability in question is most likely something else.Pretty sure I saw somewhere that there will be a double main of qr *_*
So to go in a different direction, Splashdown wielders stacking Quick Super Jump might be a thing :DYou're forgetting the "you can't attack while jumping" rule of SJ. You'd have to finish jumping and wait several frames first before you can begin the splash down animation. There's plenty of time for the alert player to take a stealth jumper out before they can get that off. It'd be similar to a dynamo jumping on tower and trying to 1hko you. Dangerous yes, but by no means broken or impossible to counter.
Like Fullmental said, you cannot jump and attack while using stealth jump.And in regards to Splash Down usage- isn't there a audio cue for it? Id so, treat it like a Ink Strike. May be harder to avoid than one, but not impossible with that sight pause it does in the air before making impact
Also, the area of effect it displays is still very noticeable, I doubt it would be OP. I'd imagine a kraken to be much more devastating with the ability, as you can freely swim and control your kraken, instead of being fixated at the one point where splatdown occurs. Also, since splatdown marks where you land with the huge circle, doesn't that ruin stealth jump's purpose anyway, since your landing will be marked.You're forgetting the "you can't attack while jumping" rule of SJ.
Ah, I completely missed that. My bad. (Can't believe I never really noticed it myself when using it either...)Like Fullmental said, you cannot jump and attack while using stealth jump.
Technically it's not a rule, really. This effect was more of means to nerfing it for the 2.8.0 patch, because you could just do that until then.You're forgetting the "you can't attack while jumping" rule of SJ.