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Ridiculous methods? Unless its an anti-competitive game-breaking glitch that over centralizes the meta or straight up cheating in the event that Splatoon gets hacked, I wouldn't call it a ridiculous method
I feel as though the previous posts covered these concepts well.@TheRapture I mean I'm sure its out there somewhere, but these really new game specific concepts like "the skill ceiling" "Skill barriers" "Accessibility in competitive games" and "Actions per minute vs Inputs per minute" are very hard to pin down. I've spent a lot of time, literally scores of hours creating content, try to pin down and explain these same concepts and by comparison I feel like I did a very lack luster job even after doing a lot of research and web combing.
And even if I did come across a good definition somewhere that did I feel I'd be hard pressed for that same place to have applicable examples that relate specifically to our niche community. (a shooter with a majority of us coming from melee)
Isn't it the other way around? Every action has to have an input behind it, but not every input performs an action.And Actions per minute vs. inputs per minute - these are two measurements of player behavior. Actions per minute simply means the actual, individual actions performed by a player per minute. Inputs per minute, however, refers to intentional, direct inputs performed by the player per minute, not just actions. In Starcradt 2, for example, randomly clicking around in the game and hitting keys contributes to your actions per minute, but you're not doing anything by doing any of that, so it doesn't contribute to your inputs per minute. But if you build a unit or input a command, sure that will contribute to your actions per minute, but it will also count as inputs per minute.
Yeah you're right, sorry. I edited my post.Isn't it the other way around? Every action has to have an input behind it, but not every input performs an action.
Oh I agree wholeheartedly.I feel as though the previous posts covered these concepts well.
And I think I agree with you on every point. You corrected ApM vs IpM.The skill ceiling is the theoretically highest potential skill level players can achieve in a competitive game. If there's a high skill ceiling, there tends to be a correlation in more depth and higher skill gaps (which, of course, is dependent on another factor as well - the skill floor, or the theoretically lowest potential skill level players achieve in a competitive game).
I'd say a skill barrier would refer to a point in which being viable in competitive play or possessing a certain degree in viability requires a knowledge/usage of a particular skill. Though I haven't seen this term used much.
Accessibility in competitive games refers to how easy or difficult it is for players to "get into" a game. How quick and difficult it is for them to begin playing the game in a competitive environment. A game like Smash Bros. has high accessibility - the controls are simple, the characters are familiar, the tournaments are plentiful. A game like Starcraft 2 is low accessibility - the game requires high execution and knowledge, the competition is fierce and narrow, and the stakes are higher in most cases.
And Actions per minute vs. inputs per minute - these are two measurements of player behavior. Actions per minute simply means the actual, individual actions performed by a player per minute. Inputs per minute, however, refers to intentional, direct inputs performed by the player per minute, not just actions. In Starcradt 2, for example, randomly clicking around in the game and hitting keys contributes to your actions per minute, but you're not doing anything by doing any of that, so it doesn't contribute to your inputs per minute. But if you build a unit or input a command, sure that will contribute to your actions per minute, but it will also count as inputs per minute.
Let's use Melee for example. Unlike in SC2, you can't check your APM or IPM in Melee, but let's say you could. If you went into the game and just moved your control stick around, doing that would contribute to your actions per minute. But to also contribute to your inputs per minute, you need to do specific things like an attack or a short-hop.
I'm pretty sure I explained all these things pretty accurately but if I'm off on any of that let me know.
lol, I was just poking fun at people's tendency to use terms without knowing what they mean. I just work on the assumption that people don't know what they're talking about. =PFor now, Google is your friend!
because the way everyone reconciles the many factors that, to them, constitute 'fun', they come to a unique conclusion that is logical to them; anything that does not align with their conclusion therefore seems unreasonableI don't even understand why people hate on AT's or competitive gaming to begin with.
Funny you mention that since that's what every anticompetitive person does as well. They go at they go at the competitive people feeling their way isn't "the fun way" and from what I've seen of these type of discussions, they act the same way they feel most competitive people act when in reality, most people who play games competitively don't care how another plays (unless they cheat by hacking and stuff like that). Tension between both parties ultimately comes to a stalemate since "fun" is subjective, yet competitive and anticompetitive people "claim" to identify "what is fun and what isn't" to the other party when really at isn't the case.anything that does not align with their conclusion therefore seems unreasonable
I can say without a doubt competitive players in smash used to claim using items or certain stages was wrong. Even in fun tournaments tournaments. Maybe that's changed since Melee was 2 games so but I doubt it. However it is true nobodyssey cars if you don't try to play in public/online.Funny you mention that since that's what every anticompetitive person does as well. They go at they go at the competitive people feeling their way isn't "the fun way" and from what I've seen of these type of discussions, they act the same way they feel most competitive people act when in reality, most people who play games competitively don't care how another plays (unless they cheat by hacking and stuff like that). Tension between both parties ultimately comes to a stalemate since "fun" is subjective, yet competitive and anticompetitive people "claim" to identify "what is fun and what isn't" to the other party when really at isn't the case.
They still do that, but it's more for balance reasons and eliminating randomness for a competition in favor of being a true test of skill. They don't remove items or stages from tournaments just for the sake of removing them. Competitive players find it fun to test their skill against others and again, no one is forcing anyone to play a certain way, so there's no reason why hate between the two groups should exist. Want to play with items or powerups and have all stages avaliable? That's cool. Want to have them off and have an agreed list of stages? That's cool too.I can say without a doubt competitive players in smash used to claim using items or certain stages was wrong. Even in fun tournaments tournaments. Maybe that's changed since Melee was 2 games so but I doubt it. However it is true nobodyssey cars if you don't try to play in public/online.
This is how I've always rationalized the divide. Let me start wih an example hopefully it makes things a little more clear and helps you better understand the "non-competitive players" mind set.I don't even understand why people hate on AT's or competitive gaming to begin with. It doesn't "ruin the fun", it's just a way some like to play. No one is forcing you to be competitive, so why hate if other people want to play that way? It's really stupid to see communities divide like this when in the end everyone wants to enjoy the game. So long as no one is cheating via hacking, aimbot, or whatever may cause illegitimate play, there shouldn't be a problem.
I've said what I needed to.
I've personally never encountered anyone who I can say has definitely hacked but you do make solid points. And I fixed the issues in the statement. I get it. Phones and forums don't mix well for whatever reason.This is how I've always rationalized the divide. Let me start with an example hopefully it makes things a little more clear and helps you better understand the "non-competitive players" mind set.
To you aim bottling and wall hacks are unfair and unreasonable. I imagine that it is because the provide skills or information that is not normally available though the game. What hackers do is exploit game code to reveal this information. (And mind you hack is a skill you have to work to achieve) I've had conversations with hackers who justify what they do a numbers of ways. "Well anyone can get a hack" "this guy thought he was good so I wanted to shut him up" "it's just for fun it isn't hurting anyone!" And my favorite "they can just leave the room if they don't like it!" But these rationalization a just aren't fair to the normal player right?
Well to a large part of the gaming community we aren't too far off from those hackers! We too exploit game code finding generally unintuitive but powerful ways to enhance our abilities. I completely understand the frustration of being bodied and being unable to or not wanting to obtain the skills necessary to counter them because I've played against hacks. I get it
Edit: ... -facepalm- I completely missed the point didn't I?
So that's all that means? Well when you come with this idea if no one is better than anyone else you have to take this approach; it depends on where you sit. It's okay to disagree! It is not okay to join a community of top level melee guys and try to remove them for exploiting, it's not okay to go to a kids birthday party and call them out for playing brawl. It's not okay to enter a tournament match with hacks on.
The majority ultimately decides what's fair and unfair. It's our job I be respectful of people's beliefs regardless if our own and teach those who -are- willing to learn
Well yeah, in a tournament you want a fair ruleset. Items are completely broken as are many stages, they don't belong in a tournament environment. What we're saying is that nobody complains if you leave them on with your casual friends. But if you try to insist they should be at tournaments, yeah, people are gonna yell at you. If you don't like the tournament ruleset don't play in tournaments.I can say without a doubt competitive players in smash used to claim using items or certain stages was wrong. Even in fun tournaments tournaments. Maybe that's changed since Melee was 2 games so but I doubt it. However it is true nobodyssey cars if you don't try to play in public/online.
Kill it with bleachI just hate it when people enjoy games in ways different from me! Filthy competitives trying to play the game the way they want to!