Bubblers are probably my biggest pet peeve. In addition to their lag causing tons of problems, the fact that players suddenly become invincible while being able to push their main weapon is problematic, but the sharing aspect is worse as it gives that special to weapons the devs very specifically did NOT give that special to for a reason. Additional teams with 2 bubblers can have at least half their team invincible for way too long. The worst part about it is how it affects different weapons differently. A splattershot can fend it off well, a charger can't do ANYTHING to it, and while a bubble presents no real threat to a charger unless they're on the tower in TC, a bubble is devastating to the short range weapons (brushes, rollers, splooshes) particularly with lag involved. Any special that affects opponents differently depending on what weapon they selected has a serious flaw.
@SquiliamTentacles Dynamos...don't seem to have all that much range to me. Playing AGAINST them, lag is the problem. EVERY inch of a dynamo wave is ohko when used against me, but only the dead center, right in the sweet spot of range kills when I use it. It's just a big laggy weapon.
Gals - I don't get them. They're OP when used against me. When I try to use them I just plain old suck. I still think they're OP, but I can't figure out in what way since they seem fairly UP in my own hands :P
Bamboozlers: Please nerf them so hard so that the idiots on my team stop trying to play them in Splatzones when they clearly do NOT realize it's possibly the most difficult weapon in the game. Make them take like 5 hits to kill or something. :P Any time I see a bamboozler on my team I should just ragequit at the start. There are two types of bamboozlers. The aimbots, and the ones that shoot 15 times for each splat. I know which type mine will be :P
Everyone screams to nerf the eliters, and they already did nerf the eliters due to that once, possibly too much. Anyone who's tried playing one, they're pretty ungainly to use as it is. Burst bombs aside (I main custom so I'm not big into the whole burst bomb thing) other than the fact that a lot of ranked eliters are just REALLY good eliters (I'm an eliter main that still gets salty when those darned S+ aimbots nail me again and again and again when I'm using another weapon.) A devastatingly good eliter is annoying, but so is a devastatingly good inkbrush. It takes forever to charge, you get 3 shots on an ink tank , it''s VERY difficult to use close-range, and has a lot of pressure on it to aim PERFECTLY at moving targets.
Because than you just have a splattershot pro, with a different name, worse strafing, worse accuracy and worse time-to-kill (since the fire rate is so low).
My idea for a nerf. Nerf the splat charger (scope) and e-litre (scope). How? make it so that damage up stops lowering the amount of charge needed to kill at 85~90%. kinda like the cap shooters have when using damage up.
This aspect I don't have much problem with believe it or not. How many main equivs would that be to hit that cap? I generally take 1...maybe 2 mains. I land a LOT of hits that do NOT kill.
In the past few weeks I've seen tons of eliters for some reason to the point that as an eliter main I can't take eliter very often because I end up on teams of 2-3 chargers. It's becoming a frustrating problem as I fall out of practice having to play rollers and brushes mostly on good charger rotations. But yesterday they were so MANY chargers I took it anyway (fair...both teams were all chargers), and I did well IMO, but on the k/d screen I looked like the dead weight among the chargers. But of course I had less kills - I had less dmg up. They have their scummed 5+ main equivalent dmg up. I had my 2. I threw on some other gear to give me 4 main equiv, and was shocked at just how little charge I needed to splat people. It's like a different weapon. But that's not how I really want to have to play it. I suppose that makes it broken in a lot of ways, but it's such a difficult weapon otherwise that I fear "nerfing" the weapon itself would then make it utterly useless. Limiting it's damage it would need a shorter charge or something to not make it a "pure support" weapon.