Catloafman
Inkling Commander
machine is hard?
like are we talking at a competitive level cause I would like to hear some reasoning
like are we talking at a competitive level cause I would like to hear some reasoning
It's definitely not as hard as Slosher, but I wouldn't say it's easy. Especially not against better players who can move around faster and take advantage of how the weapon struggles when getting rushed.machine is hard?
like are we talking at a competitive level cause I would like to hear some reasoning
Btw, what do you think of the Neo kit?I’ve probably played just about every weapon at one point or another.
I’m debating trying to play Machine again after using it in the recent Eggstra Work.
I don’t like it. Fizzy is so much better for it than Sensor, it’s not even close.Btw, what do you think of the Neo kit?
I think being unplayable for a majority of players is a good case for hating a weapon.except squeezer?
lol
I PHYSICALLY CANNOT MASH FAST ENOUGH TO USE IT.For some people, maybe it's unplayable. But certainly not the majority. It takes practice just like anything else. Would you call chargers unplayable because someone relatively new to it had trouble hitting their shots? Of course not. This is the same thing, but instead of aim is pushing the trigger at the right time
I think it is ok where it is at this moment, even tho getting splatted by a strong partial charge by it is annoying I do find it fun.My idea for buffing Goo Tuber would be to let it keep charging (at reduced speed) while holding a charge.
*ahem ahem* its called the Eliter 4KGoo Tuber is one of the weakest weapons in the game, since its gimmicks don't do much to compensate for its poor base stats.
For reference, a Goo Tuber can do lethal damage after charging for roughly 5/6 of a second. A Splat Charger charges in 1 second.
Personally, I’d like to see the weapon do lethal damage with half of a full charge so they can revert its reticle back to one charge ring. The two rings it has now look completely ridiculous.
They could balance this by having its range only increase during the second half of its charge.