mercenariez
Inkling Cadet
- Joined
- Feb 5, 2016
- Messages
- 186
- NNID
- gamelo8018
How are y'all liking the new Salmon Run map? Personally I'm finding it pretty hard, though it might be because it's still new ^^
Nope it's been on for 12 hours now so still time for you to try it out.Isn't it until tomorrow when it's first in rotation?
I had my days mixed up for some reason.
Anyway, it's probably my least favorite of the three so far. There's one part with too much grate/fall-through terrain (great spot for Flyfish to camp), and there's a lot of aimless wandering until you find what side has Salmonites. I guess it's okay enough, but I'd take the other two over this any day.
Also, is there even low tide on this map? Haven't seen it...
I don't see how it would make them use their specials more effectively. Certainly not Splashdowns, which still require you to get in a bunch of Salmonites' faces, and which are more effective as a panic-button in SR. All it does is make it slow as heck to get anywhere, make it near-impossible to recover ink quickly enough to deal with Flyfish, and make playing slow-movement weapons a drag.I don't think there is. And that's fine by me. If those Salmonoids are so eager to hurry to their graves, then I'd prefer they get up in my face faster so that I can show them the way. The excessive amount of grates is good. It will encourage people to use their Sting Rays and Spashdowns more effectively.
Yes! That gave me a lot of trouble when I played. When the steelhead is just wandering around you can get swarmed by other enemies or bosses, and not be ready to attack it. Even the Maws seemed to take longer than they should in coming out and attacking around the basket. Though they've been iffy in the past too.I think Steelheads are glitched or something though, once they get inside the base they just aimlessly walk around for a while before finally attacking.
I think having to swim up and over the high walls might mess with the Maws' pathfinding or something, because I've definitely noticed them go weird on this stage as well and it usually seems to happen when their path to their target involves swimming along a wall. I noticed one Maws in particular swim up and down walls a bunch of times trying to chase down a player who was around a corner from it. I was standing there, ready to pounce when the green circle started flashing, only to have to watch the stupid thing swim all the way up the wall and down it again. By the time it was done the player it was tracking had moved, so it swam over to the new wall that was between them and did exactly the same thing.Yes! That gave me a lot of trouble when I played. When the steelhead is just wandering around you can get swarmed by other enemies or bosses, and not be ready to attack it. Even the Maws seemed to take longer than they should in coming out and attacking around the basket. Though they've been iffy in the past too.
You can splat Fly Fish with Splashdowns now.I don't see how it would make them use their specials more effectively. Certainly not Splashdowns, which still require you to get in a bunch of Salmonites' faces, and which are more effective as a panic-button in SR. All it does is make it slow as heck to get anywhere, make it near-impossible to recover ink quickly enough to deal with Flyfish, and make playing slow-movement weapons a drag.
And I have seen the low-tide layout now. Meh...
I just don't see myself playing a lot of SR when this is the stage.
Hmmm...forgot about that. Still, it requires you to actually get all the way in an enemy's butt, which is a pain.You can splat Fly Fish with Splashdowns now.