chaotik0
Inkling Cadet
- Joined
- Jan 30, 2024
- Messages
- 199
first of all, if you play sticks i’m not about to bash you for using them, i just wanna talk about how amazing and smart the motion controls are not only from gameplay but also a developer perspective, and talk about how to get into motion controls if you have been using sticks. but, if you play sticks and you are perfectly happy where you are as a player and don’t care about improving, that’s perfectly fine and honestly makes sense, not every player is playing to be the best and instead find fun in just simply playing the game, win or lose, S+50 rank or C-.
(rant incoming, if you want the motion talk just skip this paragraph)
i also want to say the “ew you use sticks?!” idea is really dumb, not just because of what i just stated but also because it’s just a really bad way to think. take eating pineapple on pizza or pouring milk before cereal as an example. so many people have said how much a disgrace those things are and treat it like only psychopaths do those things or something. when you really think about it, why care? they are such minor things in the grand scheme of judging a person for who they are, and they get absolutely blown out of proportion because the seemingly majority (seemingly because it could just be a vocal minority in some cases) of people don’t do that. so instead of letting people enjoy things the way they want, or greatly judging for such tiny little differences someone has from them, maybe focus in what you enjoy and care about. if you’re too busy focusing on those tiny details you are missing out on an entire person that you might end up actually enjoy knowing. that might be a bit much for trying to say let people enjoy games the way they are comfortable playing and the way they have fun, but i hate it when i see people talk down on others for things like that, including *using sticks in splatoon*. just take a moment to think about how stupid of a thing that is to be mean to someone for, and it is already stupid to be mean to someone! ok rant over
anyway now moving on to why motion controls are so cool gameplay wise and so smart development wise!
first, it’s commonly known that the keyboard and mouse control scheme is the best way to play shooters on PC. the mouse aiming specifically is very strong, allowing you to move your camera anywhere at any speed you want, allowing you to track targets extremely consistently. this is only limited by how steady you can move your hand. games started implemented aim assist specifically for players who use controller because of how much an advantage mouse aiming is. i personally think the game aiming for you removes a little bit of the point of the game, but i don’t care that much and it’s slightly unrelated so i’ll move on.
motion aiming throws everything on its head. you get the same aiming as a mouse, but you still get the 1 advantage the controller, which is the intuitive and very easy to use button controls. both of these combined, and also accounting for the way these controls control your character allow the barrier to entry be relatively low but the skill ceiling be essentially nonexistent. from a gameplay perspective, that is really cool, being able to casually have a unique way to aim or competitively take this game to its absolute limit. from the perspective of the developers, well, they made it to exactly do that and they succeeded. it was a perfect way to allow similar mechanical skill levels as other competitive shooters on a console that only has controllers as the way you play the games, and it works for both casual and competitive, and it isn’t forced onto the player, it’s just so smart.
and here is the finale: for sticks players that are already content with who they are as a player and still use sticks, why should they give motion a shot? and for sticks players that really want to get good at the game, or really want to try motion aiming, how should they do that?
first: the motion controls are just so fun to use once you get the hang of them. it might be difficult to learn for a little while, but once you learn them you will feel how nice they are compared to sticks. the reward for learning is so worth it, even if you only look at it from a fun perspective. if it’s still too difficult and you are fine playing sticks, that’s completely fine, but at least you can say you tried them out and you know that you aren’t comfortable with them or just don’t like them
second: if you care about being good at the game, motion controls are worth it immediately. if you learn them early on, that’s just that much more time you have to get used to them before you get to higher ranks and X power.
as for how to get better at using motion controls, this is what i said about how to practice, how to actually learn from practicing, and why learning is the most important part of practice. i don’t want to say what i said already and it would only make this post even longer
but that’s just for how you can really learn from practice and how you can practice, but if you want to know the specific mechanics about how to aim with motion there are a lot of great tutorials to get you started
i think chara has one on his second channel but i could be wrong and it might be old.
i know srb2dude(might be just Dude now i forgor) has one i think somewhat recently and knowing him it is probably really good
anyway i’m interested to hear what sticks players think of motion aim even if you didn’t read all of this, i know it’s a lot.
if you did read all this please let me know if it was too rambly or not very coherent to read, and also what you think about what i said if you feel like it
(rant incoming, if you want the motion talk just skip this paragraph)
i also want to say the “ew you use sticks?!” idea is really dumb, not just because of what i just stated but also because it’s just a really bad way to think. take eating pineapple on pizza or pouring milk before cereal as an example. so many people have said how much a disgrace those things are and treat it like only psychopaths do those things or something. when you really think about it, why care? they are such minor things in the grand scheme of judging a person for who they are, and they get absolutely blown out of proportion because the seemingly majority (seemingly because it could just be a vocal minority in some cases) of people don’t do that. so instead of letting people enjoy things the way they want, or greatly judging for such tiny little differences someone has from them, maybe focus in what you enjoy and care about. if you’re too busy focusing on those tiny details you are missing out on an entire person that you might end up actually enjoy knowing. that might be a bit much for trying to say let people enjoy games the way they are comfortable playing and the way they have fun, but i hate it when i see people talk down on others for things like that, including *using sticks in splatoon*. just take a moment to think about how stupid of a thing that is to be mean to someone for, and it is already stupid to be mean to someone! ok rant over
anyway now moving on to why motion controls are so cool gameplay wise and so smart development wise!
first, it’s commonly known that the keyboard and mouse control scheme is the best way to play shooters on PC. the mouse aiming specifically is very strong, allowing you to move your camera anywhere at any speed you want, allowing you to track targets extremely consistently. this is only limited by how steady you can move your hand. games started implemented aim assist specifically for players who use controller because of how much an advantage mouse aiming is. i personally think the game aiming for you removes a little bit of the point of the game, but i don’t care that much and it’s slightly unrelated so i’ll move on.
motion aiming throws everything on its head. you get the same aiming as a mouse, but you still get the 1 advantage the controller, which is the intuitive and very easy to use button controls. both of these combined, and also accounting for the way these controls control your character allow the barrier to entry be relatively low but the skill ceiling be essentially nonexistent. from a gameplay perspective, that is really cool, being able to casually have a unique way to aim or competitively take this game to its absolute limit. from the perspective of the developers, well, they made it to exactly do that and they succeeded. it was a perfect way to allow similar mechanical skill levels as other competitive shooters on a console that only has controllers as the way you play the games, and it works for both casual and competitive, and it isn’t forced onto the player, it’s just so smart.
and here is the finale: for sticks players that are already content with who they are as a player and still use sticks, why should they give motion a shot? and for sticks players that really want to get good at the game, or really want to try motion aiming, how should they do that?
first: the motion controls are just so fun to use once you get the hang of them. it might be difficult to learn for a little while, but once you learn them you will feel how nice they are compared to sticks. the reward for learning is so worth it, even if you only look at it from a fun perspective. if it’s still too difficult and you are fine playing sticks, that’s completely fine, but at least you can say you tried them out and you know that you aren’t comfortable with them or just don’t like them
second: if you care about being good at the game, motion controls are worth it immediately. if you learn them early on, that’s just that much more time you have to get used to them before you get to higher ranks and X power.
as for how to get better at using motion controls, this is what i said about how to practice, how to actually learn from practicing, and why learning is the most important part of practice. i don’t want to say what i said already and it would only make this post even longer
Kovaaks for Splatoon?
Is there a Kovaaks (aiming drill simulator) for Splatoon? If so, how can I get access to it? I'm assuming it would be on PC. Would love to get better with gyro aim.
squidboards.com
but that’s just for how you can really learn from practice and how you can practice, but if you want to know the specific mechanics about how to aim with motion there are a lot of great tutorials to get you started
i think chara has one on his second channel but i could be wrong and it might be old.
i know srb2dude(might be just Dude now i forgor) has one i think somewhat recently and knowing him it is probably really good
anyway i’m interested to hear what sticks players think of motion aim even if you didn’t read all of this, i know it’s a lot.
if you did read all this please let me know if it was too rambly or not very coherent to read, and also what you think about what i said if you feel like it