I wasn't trying to claim I was a god or something, but at least I did "My Job" which I set out to do (highest score so far is 1749 points with 6 kills 0 death).
e.g. I rush to the middle (usually the first) and activate Curling Bomb Special so my teammates could start to bunker down, then I push directly to bad guys' base to put pressure on them.
If I die, that's fine, it's part of the plan because my mid-game is when I need to ink all the missed areas of my base, then I put pressure on the middle by 1 minute mark.
Last 30 seconds is where I flank and ink all the way to bad guys' spawn.
Now, what I often finds is that:
1. No teammates were near me when I took middle.
2. Large missed areas of our base.
3. When I was flanking, they lost more than I could take back (and I ink a whole lot)...
So, ink and don't engage is basically all the tips and guides told me to do, and that's wrong?
Yeah, that sounds pretty wrong. You gotta do both, especially the latter if you're stuck with bad teams. The only problem is that the Aero MG isn't good at engaging others at all, which becomes a problem once your team can't kill anything and start getting steamrolled.
A high score in ink covered doesn't mean much- it means that you played tug war with the opposing side, repeatedly re-inking over eachother's territory. Remember that in Splatoon 1 Judd says that Turf War is all about taking turf
and keeping it, and it's the latter part the Aero MG has a lot of problems with. If you push in deep with your team and keep that line you won't have to ink that much anymore.
1: Then why didn't you stick with them, rather than moving way up far without them? They'll go for the center eventually. This is something i tend to do regardless of how bad my team is. Two guns are better than one, even if you end up using your teammate as bait.
2: That's your job. Aero MG's absolute main focus is inking, not the job of the chargers or blasters on your team. Just take a chunk of turf as you move back to the center to charge your special.
3: It's probably better to have covered half of the map beforehand before you make that final push.
Dying is never fine. It's the worst thing that can happen during a game. Now your team has one less teammate to ink ground until you come back, and deal with being outnumbered 3 to 4. It's the first thing you gotta learn before you make it big in this game, avoid dying at all costs. This is also why kills can be so vital to winning games, as this means it's happening to your opposing team.