youre_a_squib_now
Inkling Fleet Admiral
I understand that you do have reasoning behind wanting to nerf shooters, besides just having a grudge against them, even if I firmly disagree with those reasons, but that doesn't mean you aren't biased. You even said so.Equality versus equity. If you want balance, you're asking for all weapons to be viable. I only want weapons that make the game more fun and enriching to be viable, and shooters only ever make things worse. This is not based upon personal bias, for the last time. I admit that I am biased, but this thread is meant to be agreeable, and others do agree with it.
Shooters objectively make the game less interesting. That is why I am nerfing them.
Like, come on. This is about as contradictory as it gets.This is not based upon personal bias, for the last time. I admit that I am biased
Also, "fun", "enriching", and "interesting" are not in any way objective measures.
Okay so, Splattershot is enjoyable ("there are players that have five-starred Splattershot five times"), has a low skill floor ("first weapon they learn"), and performs well at its skill ceiling ("able to compete with top tiers"). What's so unhealthy about this? These are the perfect attributes for a default, base weapon.Why would a new player ever switch off of Splattershot if it's the first weapon they learn and it's able to compete with top tiers?
Why do you think there are players that have five-starred Splattershot five times? Why is it the most popular weapon?
Splattershot being both strong and easy kills incentive to try any other weapons for a ton of players. It's not healthy.
When I was still experimenting with weapons trying to figure out what I liked, sometimes I would get frustrated by the weapon I was using. When that happened, I would often switch to shot because it's simple and because it's good competitively, so I knew that when I lost, it was my own fault and not because I was using a terrible weapon. This doesn't mean I automatically started doing better when I used it, but it's not a problem for not all of the best weapons to be extremely complex.
Yes, it has a similar ttk and paints better. But if shot was simply better than roller in every way, no one would play roller. Which is what you seem to be claiming. But roller one tricks do exist, because it has other strengths that let it thrive with a completely different playstyle, primarily its insane reliability up close. It's not ever going to be as flexible as shot is, and that's fine.Shot would still be perfectly capable of fighting with the nerfs, it just wouldn't be able to splat as fast as rollers and blasters because that is completely ridiculous. Even if you wanted to argue it should be able to match their times to splat, it still paints twice as well.
If shooters were "just as strong" as they were in Splatoon 2, then we would still be seeing 4 shooters. We aren't; clearly, shooters are not as strong as they were.Shooters received zero main weapon nerfs between Splatoon 2 and 3, not even to .52 Gal or Jet Squelcher, the most hated weapons of endgame Splatoon 2 meta. They're all still just as strong main-weapon wise.
And I need not remind you that shooters never once left the meta. Splash, Jr., Shot, .52, and N-ZAP have remained in comp use for the game's entire lifespan.
A weapon class doesn't need to fill all four slots on a comp to be overpowered, missingno.
Yes, shooters have never been completely out of the meta. But is it really necessary for no shooter to ever be picked in competitive play? The only reasons I've seen you give are that they're boring and easy. Boring is completely subjective, and not every meta weapon has to require complete dedication to use. Being able to flex to shot easily is a good thing.
Pointing out a fundamental flaw with your approach isn't contributing?I would appreciate it, if you all have nothing of meaning to add to the discussion of these changes, that you go elsewhere. Nobody wants to see pages of argument over whether these changes should happen in the first place. This is supposed to be a place of brainstorming and refinement, not a battleground. Even if it must be, I have an impenetrable defensive line. You're going nowhere.
Contribute or leave, please.
Oh right, it doesn't have any flaws, sorry, I won't even bother looking for them, then.Even if it must be, I have an impenetrable defensive line.
Sorry for the salt, but like, really?
If you are going to be so closed to criticism, then, sure, I won't bother. But only listening to people who already agree with you won't help you with brainstorming and refining.