Got to play for about 6 hours from the release of Rainmaker, I really had no idea what build of weapons and gear would work best at first. After a few matches, I found it what worked best for me was gear to maximize ink saver main and ink saver sub, along with the obvious ink resistance boots. Haunt was also very useful for this mode when the enemy rain maker splats you. What I noticed a lot of was everyone was running out of ink
. It is because of the tug of war with the rainmaker shield, LOL.
Also found out the hard way, the Rain maker shield can crush you (not explode) and if you try to bounce on top of it, depending on what is around you, you bounce into the void or get silly bouncing pinball if you find one in the corner. Bluefin Depot oddly enough my favorite map for silliness. Being on top of the Rainmaker shield when it explodes, hilarious air time (if your team pops it first). :D
My favorite weapon to use was the .52 deco and the seeker subs. All of sudden, those subs are Rain Maker seekers. The inkstrike at first seems kind of useless, but I've found it useful to have the special ready, and then fire a missile right in the direction I am going, then grab the rain maker and run. The seeker sub also seems to be able to pop the rain maker shield almost instantly, only takes 2 of them.
While playing rain maker, at first I would do protection detail and follow the rain maker by either going ahead to ink a path for quick swimming or follow behind the rain maker while he/she fires constantly tornadoes of ink ahead and I keep others off his/her back.
After a half hour of that, I finally started to take over the role of just grabbing the rain maker and run. In all the 6 hours, I was able to cap on every level at least 4 times or more (Kelp Dome, Camp Triggerfish, Blackbelly Skatepark, and Bluefin Depot) Once you get into the groove, this mode is a ton of fun because it is very random. I've seen other teams cap our team in mere seconds and vice-versa I've done a few second runs against other teams, really catches them off guard.
Overall, a ton of fun, probably my new favorite ranked mode. The mode probably requires the most extensive use of the gamepad screen and team coordination is a real must. Super jumping makes distances around the map easy, so each member needs to pick a role and stick with it. If you are a defender, play the role. If you want to be the guy/gal that runs with the rain maker, play the role. Just don't have an entire team of runners or an entire team of defenders, your team will lose quickly that way.