Sorcerer
Senior Squid
- Joined
- Jan 30, 2024
- Messages
- 63
- NNID
- JiveSoulBro
That is simplistic mindset. Paint alone doesn't always solve the problem. Stringer, for instance, is much more concerned with personal safety and the elimination of other players than it does about throwing ink at the zones. Stringer is an excellent example of a weapon where you want the primary kit over the secondary for Zones. N-Zap has no need to throw excessive ink at the zones when the weapon works perfectly well at the task. So a kit with more utility is brought in instead.Every Chumps weapon will aim to use chumps on zone when trying to retake. Once you're in control of the objective, the specials can be used more uniquely regarding playstyle, but the reason you're bringing the weapon in the first place is because the mode its Splat Zones and you need specials with burst paint.
All explanations as to why certain kits are justified in certain modes are presented in my guides. Tilt phone sideways for a link.
@missingno
If the kit isn't working as well as you thought it did, try using it in another mode. All kits are viable. You might think they underperformed, but I'd trust the devs, particularly in the instances of kits that have survived multiple sequels. Here, I'll bring up the lackluster v96 Gal, which is frequently overshadowed but stayed mostly the same across two sequels. Whatever your opinion is, devs aren't listening to it, even with the benefit of time. And devs will experiment.
@youre_a_squib_now
You choose the weapon you want to master, and then you take the appropriate kit for the task at hand. Two kits means two playstyles for A singular weapon, but the objective of the game mode decides which options works best at it. Any talk of "play styles" is just an underlying part of the requirements demanded by the game mode.