I'm really enjoying this map so far. I was a little worried that all the rotating platforms would make it feel too gimmicky, but I was thankfully proven wrong and they've opened up some really cool new strategies in regard to movement and combat. I've had a great time with Splat Bombs here, it's easy to just roll one up a slope in the center or drop it off a ledge, making sure the opponent doesn't see it until right before it blows up in their face. I also haven't found chargers to be too problematic here, while it does seem very open there are plenty of ways to hide from them. I'm having a much easier time flanking them too, with so many different paths available it's not that hard to sneak up on them and take them out from the side or from behind.
In regard to modes, I think I've enjoyed RM the most so far. It's a good size for RM, and all of the varying paths make it great for allowing all kinds of different approach strategies. SZ is fine on it, but I'd prefer if the zone was a little larger or there was a second zone. As it is, I feel like it gets a little too chaotic with everyone trying to fight in such a small space. Haven't played any TC here yet or more than a few TW matches, so I don't have an opinion on it for those modes right now.
In regard to modes, I think I've enjoyed RM the most so far. It's a good size for RM, and all of the varying paths make it great for allowing all kinds of different approach strategies. SZ is fine on it, but I'd prefer if the zone was a little larger or there was a second zone. As it is, I feel like it gets a little too chaotic with everyone trying to fight in such a small space. Haven't played any TC here yet or more than a few TW matches, so I don't have an opinion on it for those modes right now.