Gameboy224
Inkling Fleet Admiral
- Joined
- Sep 20, 2015
- Messages
- 549
- NNID
- Gameboy224
Honestly you mentioning a crossbow idea kind of reminded me of a special Charger idea I had. I think it would be cool if the Crossbow was a sub-category of Charger that was built around pre-charging your shots, similar to how you can pre-load an arrow. You can charge up to 3 shots and instead of having to charge before firing in the field, you can fire off 3 shots instantly.Anyways... I was thinking about a sort of crossbow that fires bolts that ink a path below them as they travel, and stick themselves in the ground and inksplode a second later if they don't hit something. Probably can be charged to do more damage so that it isn't another shooter subclass.
I also like the concept of a vaguely magical trident weapon class or equippable Salmonid frying pans, but I can't think of ideas for either.
Once you start pre-charging you get 1 shot every time the charge wheel completes a cycle, if you stop charging before you reach 1 full charge, you'll fire a weak stream of ink similar to a normal Splat Charger, but if you let go after 1 full charge, you'll have that charge stored and the next time you press ZR, it will fire off that shot. If you stop charging after you've stored at least 1, you won't be able to continue charging till you've fired the already stored charge. Same principle, if you have multiple charges, you'll have to use up all of them before you can start charging again.
The huge drawback is this is extremely bad if somebody is able to approach you without a charge ready since there is a long process to get a shot ready. And you also need perfect aiming on a tap.
Think that would be more interesting as a sub weapon. You throw out a device that does doesn't paint, but does passive AOE damage.I’ve been having this idea about a weapon that’s called Spladio (splat radio) that sends 2 Hit Kill shockwaves that ink in a way simalar to Splashdown
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