Floating Eyeball
Inkling Cadet
- Joined
- Feb 15, 2016
- Messages
- 268
- NNID
- Stanley618
Sorry for the double-post, but a couple more ideas:
Missiles- Sub- A small bottle rocket that can lock onto an enemy like a Seeker, sending out small drops of ink as it flies. If an enemy hides, it will just continue towards its target and explode when it hits the ground. Can be shot in the air by either side to explode in the air and drop the ink directly below.
Cons:
-Even easier to avoid than a Seeker.
-Does not ink as much flying, only just enough to hide in a puddle, and since it's done in bursts, it doesn't leave a trail.
Pros:
-A great distraction. An opponent has to choose between firing at the Inkling or firing at the missile, and has a harder time knowing what's going on while hitting a missile because they have to look up.
-Good for hitting enemies on higher ground. (Nice for hitting snipers and the above idea of propellers)
Tidal Wave-Special-Upon activating, you can draw a line (about a short-medium length) on your map, sending a wave of ink along the path. (The wave launches after the line is finished) The wave only reaches about the height of an Inkling on the ground, but when going down a level, it keeps the greater height until it is all the way down.
Cons:
-If you plan out a line, you're left staring at your map with no weapons during that time.
-Not super wide, so easier to avoid.
Pros:
-Harder to predict than an Inkstrike. Putting in an occasional swerve to the side or doubling back might surprise someone by the wave.
-A good way to ink up a path.
-Can hide in the wave for a surprise attack.
-Good in zones like Blackbelly Skatepark, where the wave would be harder to avoid. (the slopes mean the wave is higher when coming down from above)
Missiles- Sub- A small bottle rocket that can lock onto an enemy like a Seeker, sending out small drops of ink as it flies. If an enemy hides, it will just continue towards its target and explode when it hits the ground. Can be shot in the air by either side to explode in the air and drop the ink directly below.
Cons:
-Even easier to avoid than a Seeker.
-Does not ink as much flying, only just enough to hide in a puddle, and since it's done in bursts, it doesn't leave a trail.
Pros:
-A great distraction. An opponent has to choose between firing at the Inkling or firing at the missile, and has a harder time knowing what's going on while hitting a missile because they have to look up.
-Good for hitting enemies on higher ground. (Nice for hitting snipers and the above idea of propellers)
Tidal Wave-Special-Upon activating, you can draw a line (about a short-medium length) on your map, sending a wave of ink along the path. (The wave launches after the line is finished) The wave only reaches about the height of an Inkling on the ground, but when going down a level, it keeps the greater height until it is all the way down.
Cons:
-If you plan out a line, you're left staring at your map with no weapons during that time.
-Not super wide, so easier to avoid.
Pros:
-Harder to predict than an Inkstrike. Putting in an occasional swerve to the side or doubling back might surprise someone by the wave.
-A good way to ink up a path.
-Can hide in the wave for a surprise attack.
-Good in zones like Blackbelly Skatepark, where the wave would be harder to avoid. (the slopes mean the wave is higher when coming down from above)
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