
One of the first things discussed was matchmaking in Splatoon which is done in a very unique way. According to Amano it actually pairs up players with similar play-styles where levels are more of “an indicator for how long the person has played the game.” He noted that those who tend to splat enemies are likely to play together, while those who focus more on painting are more likely to be paired up. He also commented on why there were only two maps rotated every four hours:
"I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular." - Yusuke Amano
One of the most exciting parts about Splatoon has been its constant stream of fresh content. Nogami said "There is still more to be done to maintain customers’ interest and to prevent them from getting tired [of the game]."
Even though the game is launched development for the title is not yet over either. "We wanted to pile up content with updates from the start." Nogami said. "We prepared some amount [of content] according to our expectations, but as we saw actual reactions [from players], we’re going to make some revisions." Amano also commented "We’re thankful that everyone has leveled up faster than we expected and played the game immensely. If we’re going to pile up [content], we’re going to do it with an aggressive approach."
Hopefully this information has that curiosity peaked! Be sure to leave us some comments on this interview below, and be sure to keep staying fresh!