Pusha
Inkling Cadet
- Joined
- Oct 31, 2014
- Messages
- 155
First off no, a mini map doesn't decrease skill gap, it just really doesn't -.- a good player will be able to watch his mini map and play at the same time. A good player will be able to flank despite the mini-map that everyone posses. Allowing for more map awareness doesn't decrease the skill gap.@Pusha
To be honest, I find it quite bothersome to highlight and answer to every points of your statement, especially since I have to repeat myself. But I'm enclined to do it to clear out my point of view.
Having a mini map in Splatoon actually decrease the skill gap between players if we follow your logic, since players have a lot more ease to localize themselves. Thus, we lose a decent part of thought-processing that goes into map control and situation awareness. Thought-processing and mindgames also adds to the skill gaps and it's important, skill gaps aren't all about direct confrontation and movements.
Having a mini map in regular shooters is necessary, because sounds on their own aren't enough for players to localize non visible foes, it's confusing and it might slow down the pace of the game, or worse, games get stale. On the other hand, Splatoon has pretty visible ink bullets or trail going through the small map, you can see ink everywhere and eventually, it's not your team's ink, and that's probably not a good sign and this place is dangerous. That's basically your alternative to a mini map, and a smart alternative imo.
Stealth is completely pointless if you know an opponent has a good chance of being there in the first place. At least, without a mini map, you can sneak from behind setting yourself up crossing a wall, for example, and that'll possibly work because there won't be a mini map to reveal your plan since your potential target won't see ink being spread in his direction. This adds depth, and depth contributes in creating skill gaps, because the better player knows how to take advantages of options the other player might not expect.
I don't know why you see flanking as a cheap option. I don't see why you must rely on a mini map to prevent being flanked. Actually I see why, it's just blatant lazyness when it comes to covering options.
To me, it just seems like you're the kind of player to whine when someone screws you as you didn't expect it, since the game doesn't clearly show the danger to you. That's just neglecting options, a lack of lucidity, not respecting the possible unfavorable outcomes you might face, even though every hints are shown to indicate you an hostile area, including being near a wall that might hide a player, who can possibly take you off guard a few seconds later.
Having a mini map in that case puts you way too safe. I kinda understand that you prefer direct confrontation, but again, not everything is about this.
Camping more than 10 seconds is useless in Turf war, you can just ignore a camper to focus on areas he or she doesn't cover, which is a lot since weapons range is limited in Splatoon, even for Charger weapons. A camper is definitely a deadweight for his team, and basically free turf to take all around the map.
Good news for you, there's actually a secondary or special weapon that can localize foes for you and all your teammates. It's basically a temporary wallhack.
I disagree, and I already said several times that Splatoon gives you all the visual hints to determine the situation on the map. I'd rather think not being able to acknowledge that is proof of lacking individual awareness. I find myself not having real issues dealing with all this, I always know where I must go, and what I should be aware of approaching certains areas of a map, am I a genius or something ? Probably not.
I also do think the lack of voice chat in public rooms is not as essential and dramatic as overstated by some people, which seems to include yourself.
Serious players will always find a way to communicate with Skype, TS, Mumble or anything else like everytime. If Mario Kart players can, die-hard Splatoon players won't really have any problems dealing with this. The lack of voice chat is still very regrettable for those who really lack options on this matter though, not denying it.
If you still can't take these arguments, then there's no point in continuing this discussion with you, I won't change your mind, you'll still be pissed off by the lack of mini map, even though there's no real concern to have on this aspect, if you put enough efforts playing the game as it should be played.
We'll then just let the meta talk for itself once the game comes out. ¯\_(ツ)_/¯
You keep mentioning regular shooters, saying mini maps are necessary because you'd only have sound to rely on... you do realize you can see bullets in pretty much any shooter right? I seriously question your shooter experience if you think that's the only reason they are there. And i remind you that the map already exists in splatoon, its just on the gamepad. Its not something game-breaking, im just pointing out that it would be more beneficial having the map, or a form of the map on the main screen. You can see where your teammates are immediately and it helps map awareness. I again question your shooter experience if you don't think having voice chat in game is important. In many competitive shooters you can search a game in a ranked playlist and have a full team of randoms communicating. Flanking isn't cheap, its a legitimate strategy and a mini map wouldn't eliminate it lol, it would just balance the game and make it appropriately more difficult. Now I'm sorry you got the impression somehow that I get frustrated when I get killed from behind or that i don't have good map awareness. I've been playing shooters for a long time and I'm pretty good at them and i know how to play them. Not saying im the best ever but im not a noob and im sorry you misunderstood my observations for complaints (although i applaud your casual slighting, it can come off as immature, so lets be nice on the forums). I also like the "you don't agree with me means you can't take my arguments and you're dumb" part there at the end, nice touch.
And to clarify, I'm not pissed by the lack of mini-map, just think it's an unfortunate exemption that should have been added.