Ξ◆Zᴇпsʜi◆Ξ
Full Squid

I want to settle this once and for all.
My god Smash Tier lists are terrible. Unlike Splatoon where everything could be considered viable if played right, in competitive smash you will almost never see low tier characters. In Splatoon you can still see E Litres, Dyanmos, Hydras, they just might take more skill.![]()
I want to settle this once and for all.
I really agree that you see low tier characters in Smash rarely. And I also agree that you can often see "lower tier" weapons in S+ lobbies.My god Smash Tier lists are terrible. Unlike Splatoon where everything could be considered viable if played right, in competitive smash you will almost never see low tier characters. In Splatoon you can still see E Litres, Dyanmos, Hydras, they just might take more skill.
(cough)Bayonetta(cough)I am not a fan of how Smash 4 was handled. I don't think it's the worst Smash Bros. game, but I think it's overrated. Tiers were always bullshit in my eyes and it feels like Smash 4 purely depends on character tiers. It feels more like "This character is so much better because they do more damage and can do this gimmick well" and less "I'll try to get better with this character." I almost always see a Cloud, Bowser, Ganondorf or a Bayonetta every time I play For Glory.
Also, I despise how some of the stages in Smash 4 have hazards that can entirely screw you over. Every Smash game is guilty of this, but I personally feel that Smash 4 is the worst offender. Some Splatoon stages has hazards too (Those darn trucks in Port Mackerel) but you can easily recover from them and they don't do damage to you. 9 times out of 10, if a stage has hazards in Smash 4 then it will do damage to you or it will be an OHKO. There's a reason that nobody liked Norfair in Brawl.
Wait, they let you say bullshit on here? I couldn't even say ****y (chicken-y) last time I tried!I am not a fan of how Smash 4 was handled. I don't think it's the worst Smash Bros. game, but I think it's overrated. Tiers were always bullshit in my eyes and it feels like Smash 4 purely depends on character tiers. It feels more like "This character is so much better because they do more damage and can do this gimmick well" and less "I'll try to get better with this character." I almost always see a Cloud, Bowser, Ganondorf or a Bayonetta every time I play For Glory.
Also, I despise how some of the stages in Smash 4 have hazards that can entirely screw you over. Every Smash game is guilty of this, but I personally feel that Smash 4 is the worst offender. Some Splatoon stages has hazards too (Those darn trucks in Port Mackerel) but you can easily recover from them and they don't do damage to you. 9 times out of 10, if a stage has hazards in Smash 4 then it will do damage to you or it will be an OHKO. There's a reason that nobody liked Norfair in Brawl.
I've seen worse things said here. I just assumed that I could say that. I'm still a bit wary about cursing here due to the many different age groups in this website.Wait, they let you say bullshit on here? I couldn't even say ****y (chicken-y) last time I tried!
Or the squeezer is the worse version of two weaponsSmash 4 might be less balanced, but the thing is, even the worse characters have some redeeming qualities or at least play differently enough to make them not feel like a total waste, unlike Splatoon 2 where the E-Liter is just the Splat Charger with ankle weights.
Well saying the amount of moves that each character haves would even be an over statement, because some characters like Bayonetta have other moves.The problem with smash bros is honestly there is so much information that is built in to each of these characters that it become a very....very difficult task to balance
think about each character has
4 basic moves
4 heavy attacks
4 aerial attacks
4 throws
and
4 special attack (plus 12 other custom special abilities that everyone forgot about)
there are 58 character in smash 4 so...
58 x 20= 1160 moves that they need to analyze
On top of that they also have to consider the percentage of damage dealt the distance the hitbox from the character the amount of knockback and hit stun that move would cause to a character, and the direction that character will be sent after being hit with that move....
Then character have different weights and mobility that come with super armor or make a character easier to kill
and then......of that there is the percentage algorithm that will change the knockback and hit stun of move once above certain percents, and the general unintended glitches like 2 framing a player at ledge
Lastly the most difficult part to all of this, a characters move set has to coincide with the game the character come from
Bowser could easily have a dashing punch that lauching foes, but he never does that in his game and would be totally out of character
In all honestly Splatoon 2 has it a lot easier to patch and balance cuz honestly there is a whole lot less to keep track of
.....most of what they keep track of is mobility, range, ink consumption, special charge and rng
So Smash bros is honestly more broken cause there are so many pieces you need to analyze and adjust while still keeping the character true to their game and honestly no matter how much adjusting you do something will always end up on the top and be just alotlittle bit broken