VideoGameVirtuoso
Pro Squid
- Joined
- Feb 18, 2012
- Messages
- 143
- NNID
- ExtremeTechPro
I found another bug. Using Opening Gambit, two main abilities Run Speed Ups, and seven sub-abilities for Run Speed Up results in an error. Same issue with Swim Speed Up, with the same amount of main and sub-abilities.
Also, another bug with Last Ditch Effort. Applying multiple Ink Saver (Sub)s results in the percentage going down to 74% than 75% after two main abilities and seven sub-abilities are applied. Same issue with Ink Saver (Main), although it is 59% to 60% instead. Ink Saver also has an issue where it changes from 1.79s to 1.8s.
In the Damage Calculator tab, Damage "up" should be capitalized for consistency.
As for other ideas you could implement...
Also, another bug with Last Ditch Effort. Applying multiple Ink Saver (Sub)s results in the percentage going down to 74% than 75% after two main abilities and seven sub-abilities are applied. Same issue with Ink Saver (Main), although it is 59% to 60% instead. Ink Saver also has an issue where it changes from 1.79s to 1.8s.
In the Damage Calculator tab, Damage "up" should be capitalized for consistency.
As for other ideas you could implement...
- Making a pure equipment set is a little tedious. If there was a way to simply apply the same stackable ability to all the slots, that would help out a lot. Currently there is clicking all the slots and selecting the ability one by one, or using the Gear Database and applying abilities from there.
- Also, in the Skype Simulator, each slot opens the same box at the bottom, but it can be confusing to determine which slot was selected. If there was some indication of which one was selected, it would save a little bit of time doing calculations. In Gear Stats, it is easier to determine which slot was selected by the box that pops up on the slot.
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