OrenjiBoy135
Semi-Pro Squid
According to this, Rainmaker is apparently reverse CTF.
You and your team rush to the Rainmaker, and bust it's shield. Then you have to get it to the enemy base, under the protection of your allies.
The catch is that you become too heavy to super jump, and the Rainmaker itself is on a time limit when grabbed; Taking too long or suffering a splatter makes you drop it, giving it time to renew it's shield! Thankfully, it supercharges your shots to the point where it's a free Inkzooka, but only while you're carrying it.
If it gets to the goal (as in the enemy spawn), it's considered a knockout. If time runs out, the winning team is the base who's the farthest away from it.
You and your team rush to the Rainmaker, and bust it's shield. Then you have to get it to the enemy base, under the protection of your allies.
The catch is that you become too heavy to super jump, and the Rainmaker itself is on a time limit when grabbed; Taking too long or suffering a splatter makes you drop it, giving it time to renew it's shield! Thankfully, it supercharges your shots to the point where it's a free Inkzooka, but only while you're carrying it.
If it gets to the goal (as in the enemy spawn), it's considered a knockout. If time runs out, the winning team is the base who's the farthest away from it.
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