curry time
Senior Squid
- Joined
- Aug 20, 2015
- Messages
- 71
- NNID
- NobleCactus
The Range Blaster also has a bit of a harder time corner fighting than the other Blasters. You're obviously still able to seal off a corridor, but hitting people around a corner is a bit more difficult due to the shorter blast AoE. Not to mention that it has a hard time with the kind of corner scrambles that you'd find on a map like Arowana, where the other Blasters (especially the Luna) would dominate since they don't need nearly as much room to detonate.As with the range, the original blaster relies on getting close to opponents to splat them. As such, even medium range weapons like the Splattershot pose a threat due to their high kill power. Missing a shot often dooms you.
With this, you not only gain the ability to counter mid range weapons, you generally gain a safety cushion from being able to stay back behind. Much better if you want to guard a single point, and Ink Walls (and the Custom's Kraken) increase your survivability. Sure, it has weaknesses (Awful at close range, low fire rate, Inkstrikes are meh), but I would say it's just as good, if not better, than the original.
On the subject of Arowana, though, the Range Blaster can challenge both sniper decks at mid, as well as scare away or kill players on the ledges in each base, which is something the other blasters have a hard time doing.
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I wish this weapon had a different appearance from the regular Blasters. Insignificant detail, but it'd be nice.
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