After using it a little more and letting the fresh paint dry a little, I'm not as into it as I was originally. It's not bad, but the RBP still has an issue with being map dependent. Skate park was in rotation yesterday and it was pretty terrible there, actually. The range is long which isn't needed there (unless it's sniper long), it still has limitations up close, even with disruptor that requires getting too far away too fast to make use of it, and the fast but still slow RoF makes it hard to recover from an enemy that knows how to close in on an open map to counter a blaster. And the 3hko from area damage/2hko direct coupled with the map and the speed made it very unsafe to wield there. Clearing the top of the center tower with it was a lot of fun though!
RB Deco fared a lot better there with the same hko rate but much faster fire, and still long enough to clear the periphery of the center tower easily (or use a bomb), and the regular blaster fared a whole lot better with the wider AoE/1hko/2hko rocking the same disruptors as a sub.
RBPD still performed much better than the dog that is the range blaster, ,though. I hate that thing, it's far too slow for it's own good. RBPD is everything range blaster should have been.
Anyone looking to include RBPD in their mains has to really carefully consider the map pairing, There are many pairings in which it won't be a wise choice and a few that it will own. This thing makes Mahi downright easy. But it's not the most versatile weapon.