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Save Scumming in the competitive environment

Lonely_Dolphin

Lord of the Squids
Joined
Aug 5, 2015
Messages
1,192
NNID
Einsam_Delphin
I save scum for days, but only fo gear of course! Actually being able to create combos and set-ups for my weapons exactly how I want them to be has really upped the fun and satisfaction I get out of the game!
 

Newtonjar

Senior Squid
Joined
May 30, 2015
Messages
67
Just curious, how do you think they can fix the rank problem without ruining save scumming for gear. I was thinking that that maybe they should keep track of rank on the multiplayer servers instead of letting the wii u keep track. I wouldn't know though, does anybody else have any ideas?
 

Damandatwin

Inkster Jr.
Joined
Sep 11, 2015
Messages
30
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Damandatwin
If they move your rank to the server I would be really surprised if they didn't also move your gear. I doubt they want to implicitly endorse ****ing around with your save file to gain any sort of advantage. If they really wanted rerolls to be more reasonable they'd probably just do it as a code change so that everyone can benefit.
 

seakingtheonixpected

Inkling Cadet
Joined
Aug 2, 2015
Messages
185
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kathrynmc92
If they move your rank to the server I would be really surprised if they didn't also move your gear. I doubt they want to implicitly endorse ****ing around with your save file to gain any sort of advantage. If they really wanted rerolls to be more reasonable they'd probably just do it as a code change so that everyone can benefit.
Storing saves and gear server side would put a lot of stress on their servers, so it is really unlikely that they would do so.

I plan on getting triples on all gear and the only reasonable way to do that is save scumming, so I don't feel at all guilty for doing.

There is another way they could get rid of save scumming though. I tested out save scumming a single slot but you can't because what will be rolled is predecided. They could make re-rolling predetermined as well so that save scumming would be pointless. I'm really hoping they don't do that (at least until I have all my gear natural, pure or shiny)
 
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Damandatwin

Inkster Jr.
Joined
Sep 11, 2015
Messages
30
NNID
Damandatwin
yeah if they used the MAC address of your Wii U in combination with your NNID or something to seed it that would actually solve it... that makes me nervous, i don't want to think about it anymore.
 

Helios42

Inkling
Joined
Sep 17, 2015
Messages
13
Location
Michigan
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Helios4242
I kinda see where Nintendo's coming from for the low roll percentages, but its a combination of two things:

- getting time commitment (grumble grumble but that's how sales are made so I won't complain too much - I want this game to be a fiscal success for Nintendo)

- blocking certain 'overpowered' combinations. It's kinda low key, but you can tell they deliberately separated some combinations - there is no gear that has both ninja squid and a brand bias towards swim speed up. There is no gear where the dominant ability is the same as the brand bias ability (and frequently they even are counter to each other). The general trend seems to be a focus on making sure good skills have actual costs, and placing limits on maxing out a single stat . Overall in theory that might help to make it more balanced and favors diversity.

However, having those blocks be based on REALLY HARD TO GET BUT NOT IMPOSSIBLE RNG is fundamentally flawed. I would prefer totally blocking overpowered sets or totally accepting overpowered sets (either way more people have more access to an equal playing field, which means a healthier meta). Instead, blocking it with psuedo-impossibility creates a low supply, high demand system that provides a huge incentive to do whatever it takes to get the rare goods. Save Scumming helps to mitigate this cost, so by all means. I haven't needed to myself, because I don't usually need to max out a stat, but I think it's best to try and increase access to an equal playing ground.

Not sure how to fix this without revamping how gear works though.
 
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TherealSquidKid

Inkling
Joined
Dec 1, 2015
Messages
2
NNID
mariothebro
I heard about save scumming while I was going for S+99, I didn't knew it existed, someone in my stream chat suggested to do it, but I refused because it's really pathetic, I call save scumming cheating myself, even for rerolls. I burned millions to Spyke and didn't get good rolls, what then? I keep playing and not think about save scumming.

Honestly, I cannot respect someone who save scum theirs gears, let me explain why, think about lottery machine and Spyke rerolls, they are kinda same right? You use money and hope you win something, right? With bad luck you won't get anything or something you want, then you save scum your file back and you're back in the beginning, can you do that in real life with lottery? No, you probably can, but if you can, then that's cheating.

That's what I think of save scumming, it's not ok, earn your rerolls, like you earned your money from playing.

For some people it's fine to save scum your gears, but save scumming rank is extremely pathetic, don't play the game if you save scum your rank.

Just to note: I got accused from save scumming by another streamer, funny part is that he save scummed his S+99 on stream. You can accuse anyone who has S+99 from save scumming. If save scumming wouldn't exists, then we would know for sure who has legitimately got S+99, but unfortunately it's impossible to find out without proofs. I streamed all of my matches when I went for S+99 and those videos are still available.

Save scumming is bad guys and girls.
no it's not like the lottery because this is a video game
 

sammich

Inkling Cadet
Joined
Jun 7, 2015
Messages
267
Location
日本
i've noticed a number of S rank players in solo queue (turf and ranked both) who can't begin to keep up with their teams. sometimes they just give up and stand around the spawn after losing the advantage rather than attempt to retake it (they aren't squidflopping or taunting). it's pretty annoying... but what's more annoying, imo, is the MAAASSIVE amount of good players who've started up secondary accounts and go around as a low-level squid hopping around with their tentateks and basic clothes.

anyway, i think it's fine if you do it for rerolls. the whole reroll thing is dumb to begin with. it's expensive, you have low chances to get what you want at all, you can't change your clothes' main ability, and the brands kinda force you into one sub anyway (if you're lucky enough to get that much). it was obviously designed to artificially raise replayability, but it's a basic and annoying system.
 

The ΩS

Retired
Joined
Apr 16, 2007
Messages
102
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Renwin
Hmmm...

In most cases for rank (and probably my only main reason why I'm against it), it's a lot of people using it to boost to S+. Now I (as in me) can understand if its used as a safety net due to temporary Internet troubles or game modes and stages combinations that will guarantee your rank change back down a spot or several (may not be a common occurrence but it does happen; recommend to play at better times like JPN splatfests or game modes with reasonable stages).

But if neither of those really effect the people in question, then I agree without a second thought that its unfair for the team you're on, especially if you cause the losses. If your skill is C'ish or B'ish, it's going to show when you face S or S+ rank players and you will be buried alive by them. Kinda debatable with A's since the higher part of A's makes it a roll of the dice to win or lose..

Not going to say much on rolls though since it's a broken record. But for rank, it's morally wrong to save scum without understanding the weight of one's repercussions being heavier than the entire team's downfall. If you do it and stay there, then letters for you were an annoying roadblock. Otherwise, this option is not recommend if you're going to cause yourself and three other Inklings time and ranking. Or disregard everything I just said above and "just don't."
 
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KayB

Semi-Pro Squid
Joined
Jan 2, 2013
Messages
83
Having an RNG-based system that benefits certain players over others is literally as uncompetitive as it gets from a design perspective, so I'm fine with rerolls.
 

Astral

Astral Finish!
Joined
Apr 26, 2015
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219
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New York
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AstralFinish
Save scumming for equipment is actually a good thing.
It's the same as, say, genning difficult-to-get Pokemon for competition. RNG, rarity, event-exclusivity, etc should never prevent specific people from being able to use the tools they want within the normal bounds of the game. People DO get off-brand perfect rolls without save scumming. SS-S LSDJ has 3 special charges on Ink Resist shoes, Pikachu.SF has a Ninja Squid shirt with 3 Swim Speeds, etc, and they don't save scum. Those are good examples of RNG being unfair.
@My sig, its just time consuming when it comes to savescumming, but its completely fair

EDIT: probably should include i didnt save scum for these, its just to show that even save scumming could still take a while to get the gear you want. Everyone has access to this method so its like a double negative for those that think its unfair.
 
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Breademic

Senior Squid
Joined
Jan 29, 2016
Messages
57
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Oklahoma City
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Breademic
I've heard of save scumming but didn't know it could be applied towards gear and rank.
I had no idea that the general consensus would be okay for save scumming.
With that being said.. S+99 HERE WE GOO!! MWAHAHAHAHAHAHAHAAA

jkjk, once I get at least a million coins I'm gonna attempt this save scumming technique for gear.
No more wasting time crying over 2/3 subs.
 

Of Moose & Men

Inkling Fleet Admiral
Joined
Aug 9, 2015
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513
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Anatat Tatanatat
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MuhFugginMoose
The consensus is okay, pretty much only when it comes to scumming for gear. Even most of us scummers would agree using it to achieve a new rank is stupid and hurts you and the people around you and shouldn't be done.
 

Breademic

Senior Squid
Joined
Jan 29, 2016
Messages
57
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Oklahoma City
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Breademic
GUYS, I JUST THOUGHT OF SOMETHING! -I'm sorry if someone else has discovered this-

I was just thinking.. ok so.. we've been talking about save scumming for Ranks and for Rerolls.
And also, we wish there was a way to somehow reroll for each individual ability slot. WELL THERE'S A WAY! kinda


The only requirement is that the gear has no ability in the sub slots, unless of course it has the ability that you want.
SO, this method is to save scum for each ability slot. I'm sorry if I'm failing at explaining.

Anyway, here's an example.

So you have this lovely Hairpin from the Girl Inkling amiibo :head_amb000: that has :ability_swimspeed: main ability. (with no abilities in the sub slots)
And you want Bomb Range Up :ability_bombrange: for all sub slots.
So what you do is save scum, before going into any battle.
After you saved your data, go into battle, win that turf war, and unlock the ability slot. Was it the ability you wanted? No? Then reload the previous data.
Keep doing this until you unlocked the ability you want.
Once you get the ability that you want. Save scum.
Then repeat until you finally get the abilities you want on your sub slots.



Yes, this is time consuming. But what's also time consuming is trying to earn millions of coins to reroll at Spyke's.
It's just another method.

I have not tried this yet, but this is just an idea.
Can someone confirm if this'll work?

 

Elecmaw

Lord of the Squids
Joined
Aug 15, 2015
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1,088
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Netherlands
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024589
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SW-3466-8927-7969
GUYS, I JUST THOUGHT OF SOMETHING! -I'm sorry if someone else has discovered this-

I was just thinking.. ok so.. we've been talking about save scumming for Ranks and for Rerolls.
And also, we wish there was a way to somehow reroll for each individual ability slot.
WELL THERE'S A WAY! kinda


The only requirement is that the gear has no ability in the sub slots, unless of course it has the ability that you want.
SO, this method is to save scum for each ability slot. I'm sorry if I'm failing at explaining.

Anyway, here's an example.

So you have this lovely Hairpin from the Girl Inkling amiibo :head_amb000: that has :ability_swimspeed: main ability. (with no abilities in the sub slots)
And you want Bomb Range Up :ability_bombrange: for all sub slots.
So what you do is save scum, before going into any battle.
After you saved your data, go into battle, win that turf war, and unlock the ability slot. Was it the ability you wanted? No? Then reload the previous data.
Keep doing this until you unlocked the ability you want.
Once you get the ability that you want. Save scum.
Then repeat until you finally get the abilities you want on your sub slots.



Yes, this is time consuming. But what's also time consuming is trying to earn millions of coins to reroll at Spyke's.
It's just another method.

I have not tried this yet, but this is just an idea.
Can someone confirm if this'll work?
I believe it doesn't work, rolls are predetermined when you get the gear.
 

seakingtheonixpected

Inkling Cadet
Joined
Aug 2, 2015
Messages
185
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kathrynmc92
Yeah it doesn't work. I though I'd be sneaky and try to purify my Legendary cap one slot at a time, but it turns out the first rolls on each slot are predetermined.

Even if it's a 1 star piece of gear and you add slots its already determined before you add the slot.
 

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