that's probably going to be an issue for me. whenever I play a game with guns I tend to panic fire.When trying to take down an opponent, don't just shoot wildly and hope you hit them. Proper aim is your friend.
it's my favorite piece of splatoon fanart and it probably will stay like that, so thanks.I like your profile picture, starkun.
mininut4, please just ignore this guy. You do not want to go into multiplayer before even having a handle on how the game controls. While he's correct that the singleplayer campaign has a number of unique mechanics, it'll still go a long way towards teaching you the basics of play--how to move around, how to use your abilities as a squid, the importance of using your secondary and special weapons, and so on. It's designed to get players used to the game's features and controls.Do not play Hero Mode first. Unless you do Amiibo challenges, it will not prepare you in any meaningful way for Online. The various mechanics in the single player are unique to it. Not only that, you won't gain any coolness or earn any gold playing it either. If you want to get better gear and earn new weapon sets, you'll have to dive into Turf War at some point.
Turf War starts you with the Splattershot Jr. weapon set. The titular main weapon in this set consumes ink slowly, fires quickly, and sprays ink in a small cone in front of you making it perfect for beginners. Understand that Splatoon has various main weapon categories ranging from shot-based, paint brushes, chargers, blasters, air brushes, paint rollers, and so on. That is to say, you've got plenty of options so earn and experiment with them to find the ones that suit you best. It is not a shooter in any traditional sense. Even in Splat Zones the goal is not primarily to splatter the other players.
How well you understand a map's layout, How and when you use your special. How well you balance you ink use between your main and sub weapons, Your spatial awareness. How well you support the rest of your team. How you balance spreading ink for territory capture, mobility and refilling purposes and direct confrontations with other enemy inklings. These are just a few of the skills you'll learn naturally as you play online. Remember you don't even need to use a ranged weapon if you don't want. Dive right into Online as soon as you can. Even if you lose, you'll still be able to earn loads of gold and coolness just by spreading lots of ink. Your individual efforts in Turf Wars are not rewarded based on how many players you splatted, but by how much you contributed to the primary objective.
Who's attacking anyone? While I didn't agree with your post, I did take time to point out where some of the things you said did have merit. But in general, telling someone who has almost no experience with shooter games to jump straight into competitive multiplayer, when there's a singleplayer option for him to learn the basics like how to control his character, seems silly to me.Telling him to ignore me. How pathetic. As if anything you said has any value whatsoever. Take a step back and realize that that asking advice on a game no one here has actually played is already pretty stupid. Tell us more oh magical expert. Exactly how many hundreds of hours of play experience do you have to be dolling out advice and judging the advice of others? What's that? None. Nothing to support your position when attacking others? Brilliant!
dude, don't be a butt.Telling him to ignore me. How pathetic. As if anything you said has any value whatsoever. Take a step back and realize that that asking advice on a game no one here has actually played is already pretty stupid. Tell us more oh magical expert. Exactly how many hundreds of hours of play experience do you have to be dolling out advice and judging the advice of others? What's that? None. Nothing to support your position when attacking others? Brilliant!
In the Japanese overview trailer of the game, we saw some kind of target practice area.Hopefully for learning and fine tuning the most rudimentary actions (running, looking, shooting, transforming, swimming/reloading, jumping) there'll be a training mode that can be accessed whenever, similar to what has been seen in demos.