It's fine to have an opinion as long as you don't throw it in people's faces. I also don't believe I'm being the rude one here.
Just saying that the only weakness you provided was that it had short range for the aerospray. And the .52 gal you just said it had a slower firing rate, and you were inaccurate about the .96 gal.You DO know that I pointed their weaknesses out right?
Aerosprays are not very good at defending locations too. Sure, you can spray a lot of ground from a high location which might slow peopleAerosprays are gold for covering turf, but not for killing. Clocking in at 5 shots to kill, even with damage up perks, you really need to get the jump on someone to reliably kill someone with one. If the other person notices you first, and if they can aim, then they will beat out an aerospray. And of course, ranged weapons can easily destroy the aerospray.
.52 Gal, great at short range, due to an absurd kill time, which is great for taking out othet close ranged weapons such as the aerospray, but mid range, it can lose it's potency, due to the fire rate it has. Not only that, but you have a slower movement speed while firing, which can make you easier tl hit at times. Even then, it is still a decent weapon, since it is a 2 shot kill weapon. However, if someone runs a defense up in their set, it can make the weapon become a 3 shot kill weapon, which hurts the weapon a whole lot. If the gal user uses an Attack Up perk in their set, they can negate this, and stay as a 2 shot kill.
.96 gal, even with the damage boost it receives, it is still a 2 shot kill. What matters most for the .96 gal is the range advantage it gets. Given the weapon'a loadout, it is meant to be used more as a support weapon.
Anyways, the moral of the story is to understand each weapon's strengths and weaknesses before you go saying something is OP. Just because something is good, doesn't mean that it is OP, or that it needs a ban.
You DO know that I pointed their weaknesses out right?Aerosprays are gold for covering turf, but not for killing. Clocking in at 5 shots to kill, even with damage up perks, you really need to get the jump on someone to reliably kill someone with one. If the other person notices you first, and if they can aim, then they will beat out an aerospray. And of course, ranged weapons can easily destroy the aerospray.
.52 Gal, great at short range, due to an absurd kill time, which is great for taking out othet close ranged weapons such as the aerospray, but mid range, it can lose it's potency, due to the fire rate it has. Not only that, but you have a slower movement speed while firing, which can make you easier tl hit at times. Even then, it is still a decent weapon, since it is a 2 shot kill weapon. However, if someone runs a defense up in their set, it can make the weapon become a 3 shot kill weapon, which hurts the weapon a whole lot. If the gal user uses an Attack Up perk in their set, they can negate this, and stay as a 2 shot kill.
.96 gal, even with the damage boost it receives, it is still a 2 shot kill. What matters most for the .96 gal is the range advantage it gets. Given the weapon'a loadout, it is meant to be used more as a support weapon.
Anyways, the moral of the story is to understand each weapon's strengths and weaknesses before you go saying something is OP. Just because something is good, doesn't mean that it is OP, or that it needs a ban.
It:s not a flame, it's an opinion, something always considered a flame in forums.I played the single player for thirty minutes to an hour and unlocked the Aerospray. It's worth it for the AS.
I would consider the .52 gal and Aerospray the best weapons, but still far from overpowered. Both can be consistently beaten by good movement and smart planning. This thread seems more like a flame than anything.
Exactly.Range is never really a issue, i can see if your using a roller or a inkbrush, then its a issue. But not with a spray gun.The aerosprays are good at more then just painting. They excel at the categories that matter. Also, why should something that nets so much points to win, also be able to kill very well, its a odd combination of pros compared to its "limited range" con.
I was coming to correct that, but since you had to point it outI kind of wish people weren't so entitled and opinionated, but anyhow, the game hasn't even been fully released, so it is FAR TOO early to hear this kind of stuff. I respect your "OPINION", but I'm sorry to tell you there is nothing to base it on, especially with the fact that you don't know how the 52 gal and 96 gal work since the 96 kills in two hits and is longer range than the 52 gal.
Well you clearly didn't read.It being your opinion doesn't mean you don't have to provide more to your argument than "imo"
The topic title and post complaining about most of the weapons.Where was it said that all the guns need a nerf? I'm lost.
Exactly. It makes no sense to just nerf half of the guns in the game. If anything, the others should be buffed.The topic title and post complaining about most of the weapons.
When the title of the thread is "so many guns need a nerf" I'll instinctually think you're flaming eveybodyIt:s not a flame, it's an opinion, something always considered a flame in forums.
And then using "It's only my opinion" as an excuse to flame while trying to put yourself into a protective bubble against any backlash.When the title of the thread is "so many guns need a nerf" I'll instinctually think you're flaming eveybody
I've always believed when a game is broken, try and make everything better rather than weakening first. This opinion does not apply to Splatoon or the current situation, though. (Looking at you, sm4sh)Exactly. It makes no sense to just nerf half of the guns in the game. If anything, the others should be buffed.
If the game has a relatively small weapon pool, I would agree with you. However, for a game that has a rather large weapon pool (like TF2), it's probably best to knock down the outlier than have to up the masses for balancing.I've always believed when a game is broken, try and make everything better rather than weakening first. This opinion does not apply to Splatoon or the current situation, though. (Looking at you, sm4sh)
I don't exactly know what to say.If this game isnt about killing, then there shouldnt really be a need to having weapons kill in 2-3 shots.
-Nerf spray gun damage by about 2-3 more shots to kill. (If your gun cant reach the person, then do what rollers/inkbrushers do, move to a different area)
-Rollers should remain 1 shot kill. You can jump over these things with great timing.
-Chargers are fine the way they are. Aim is required so the result should be rewarding. Added by the fact that sniping spots arent really places you can camp in on every map. (No place to recharge or you will fall through the floor in squid form, also its easily reached by a spray gunner who squids close to you)
-InkBrush needs a range increase or a slight damage increase when it comes to it. (Running into anything besides a charger is saying "kill me now")
Game would be way more balanced this way.