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So spawn camping does exist in Splatoon...

PHIL Master 227

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In the global test fire, I could spawn trap people pretty easily on wall eye warehouse, but in case you don't know, there actually is an invisible force field around the spawn circle so the enemy can't shoot ink into that specific part but you can. Think of it as an infinite ink wall.
 

GalaxyBearZz

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I can't wait for people to try and camp on me because i like a challenge of proving that even when you have someone spawn camping you can still win the game.
 

FEF

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The only way to effectively spawn camp is by getting all 4 players killed at the same time. Believe it or not this happened to my opponent's during the second testfire in Walleye Warehouse. 3 of us kept them pinned in and 1 ran around the map. They did get out after the last 15 seconds or so, but still.
 

Aweshucks

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But splatting people doesn't even help your team.
This is an annoyingly common misconception. While splatting people does not directly help your team, it certainly indirectly helps. Any time that the enemy spends respawning and traveling is time spent being unproductive. So while it may not be immediately obvious, it definitely helps.
 

Hinichii.ez.™

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Removing a player from the game at and for any given time, is the difference between winning and lossing. The object of the game is to win.
 

CloneHat

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Here we see a skilled player outplaying a team of less skilled players
 

missingno

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'Spawn camping', IMO, is just another way to say 'overextending'. It sounds like the perfect strategy, if they can't even leave spawn then they can't win, right? But going all the way up to their spawn and being as aggressive as possible about it is an unnecessarily risky way to accomplish this. It's not that hard for them to slip past you, and once they do it was all for naught.

That video was hard to watch, seeing Green play so stupid. It's like they just kept forgetting the Roller was there, and didn't take advantage of the fact that they have a wide open area to fight her from, letting themselves get ambushed right in the open where that shouldn't be happening.

Now, the idea of just trying to ensure the opposing team can't advance is a central tenet in shooters, but to do it effectively you have to be a little smarter about it. Namely, you have to pick where you want to block them, and usually the correct answer to that is not "right on top of spawn". The correct answer is at a choke point, a tight space that's easy to guard and hard to slip through. Let me use Walleye Warehouse, one of the chokiest maps I've ever seen, to illustrate this:



From Blue's perspective (rotate 180 for Yellow), they should just focus on making sure the opposing team can't advance past these highlighted circles. The two narrow tunnels are easy to lock down because they're so narrow, while the central entrance is easy pickings for a Charger standing on the center crate. By giving the opposing team a little breathing room behind these chokes, you can much more easily pick them off at the chokes. It's a far safer way to lock them down. It's alright to back up and let them have the area behind the chokes, because you're still denying them more than 50% of the map. And that's all you need. If more than 50% of the map is yours, you win!
 

TheRapture

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'Spawn camping', IMO, is just another way to say 'overextending'. It sounds like the perfect strategy, if they can't even leave spawn then they can't win, right? But going all the way up to their spawn and being as aggressive as possible about it is an unnecessarily risky way to accomplish this. It's not that hard for them to slip past you, and once they do it was all for naught.
Well, an optimal spawn camp wouldn't be overextending. You don't need your entire team to spawn camp. And you don't go all the way up to their spawn. There's a reason why spawn-camping is strong pretty much solely on Walleye Warehouse - the only spawn route is a long, narrow ramp. Further, the bottom of the ramp has big crates for cover. It's pretty easy to sit down at the bottom of the ramp and keep players from making it all the way down the ramp without dying themselves.

The walls running down the ramp and around the corner, as well as the crates, create a lot of cover from paint coming down the ramp, even from chargers.

And you don't need to be aggressive as possible at all - you want to create a lock in which at least three players are able to stay safe while maintaining map control. Even having one opponent out of the spawn lock doesn't negate the lock's effectiveness, since you can always splat them. And if you don't, you at least know the one place the rest of the team can super-jump to.

So I wouldn't wave spawn-camping away so simply. Sure, it's not completely overpowering in all instances, and we don't have the full game yet worldwide for a long enough time to really know how effective it is in Splatoon (or, in reality, just maps like Walleye Warehouse). However, I do know that spawn-camping issues usually never fix themselves, if anything they tend to get worse. Which isn't very necessary especially in our case, since the issue would be resolved if they just modified Walleye to have a better spawn route or a second one.
 

Agosta44

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I'd like to bump this thread now that Walleye has been proven as the only current stage that's impossible to spawn camp.
 

Pivi

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I dont think that was spawncamping as much as it was just the roller player outplaying the others, you can see she left their spawn several times and looped back for more kills
If the opposing team was half decent and used their subs i think she woudlve been taken out
 

Siambretta

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That was painful to watch... and I thought I sucked at the game. I don't really believe this proves much, that was just one skilled player kicking puppies.
 

Aweshucks

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Proven? And what about Saltspray?
LMAO you named the one map it's impossible to spawncamp on.

But yeah, Walleye isn't the only one. I've effectively spawncamped on Skatepark and underpass as well, and also on the mall with varied effectiveness. The thing is, the only time that you can actually manage to spawncamp is when the skill gap is so large between the two teams that you would have easily won anyway
 

ThatsSo

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Pretty much all of those kills were fair though (Excluding the Kraken ones but the specials don't tend to be fair). None of those encounters would have happened any differently if he ran into them somewhere else on the map, he just put himself in a situation where he encountered them consonantly. Spawn camping in a game usually means the enemy isn't getting a chance to fight back. He was such a better player than them, he deserved to dominate them. Plus they had other options, in nearly every situation they could have opted to run away, but instead insisted on challenging him.
Show me a video of a charger picking off people as soon as they leave their spawn, and then I'll say there's a problem. This is just a clear skill gap.
 

missingno

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I'd like to bump this thread now that Walleye has been proven as the only current stage that's impossible to spawn camp.
LMAO you named the one map it's impossible to spawncamp on.
Yeah, I was responding to a post claiming Walleye was the only impossible one.
 

Crucifigo

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I got a whole spawncamping team on one match yesterday. They wasted most of the timer not letting anyone an inch out of the base before finally backing off a bit. Not very sporting camping spawn for two minutes.
 

Colgate

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I personally find it more hilarious that after all that hard work, the team only won by like 30%
 

Captain Norris

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If a single opponent can get through the "spawn camping", then it is over, especailly when all the members of the team are at their spawn for some reason.
 

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